rendering from cameras in xrefs scenes

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Old 09 September 2012   #1
rendering from cameras in xrefs scenes

A xref scene consists of a moving car and a camera linked to it.
When rendering from this camera, memory consumption rises far above that required to create a render with the same camera in the scene itself, (File > Reference > Xref Scenes > Xref File: merge).
Is this normal?
If so, I cannot find out the way to link a camera to the moving object in the xref scene.
3DS Studio MAX 2010 64 bits, Mentalray.
Fernando Ferro
Old 09 September 2012   #2
You could parent the camera to the car, and then bake out its transforms and copy the baked camera into your non-referenced scene. I made a tool for easily doing this.

also, is there any reason you cant use xRef objects? Those you can interact with, unlike the xRef scene.
Debris Maker
Old 09 September 2012   #3
Hi TheOnlyAaron,
I'm looking for a workflow to more complex scenes.
It's not an option to merge the camera in the scene.
How could I select a camera if it belongs to a xref scene?
Otherwise, there is no way to merge its transformations, Right?
or maybe you are talking about baking in the original scene

Thanks for the link, it's useful.
Fernando Ferro
Old 09 September 2012   #4
Yep, bake it in your original scene, and then bring those transfomrs into your render scene.

Debris Maker
Old 09 September 2012   #5
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