rendering from cameras in xrefs scenes

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  09 September 2012
rendering from cameras in xrefs scenes

A xref scene consists of a moving car and a camera linked to it.
When rendering from this camera, memory consumption rises far above that required to create a render with the same camera in the scene itself, (File > Reference > Xref Scenes > Xref File: merge).
Is this normal?
If so, I cannot find out the way to link a camera to the moving object in the xref scene.
3DS Studio MAX 2010 64 bits, Mentalray.
Thanks
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Fernando Ferro
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  09 September 2012
You could parent the camera to the car, and then bake out its transforms and copy the baked camera into your non-referenced scene. I made a tool for easily doing this.

http://www.aarondabelow.com/v1/page...form_baker.html

also, is there any reason you cant use xRef objects? Those you can interact with, unlike the xRef scene.
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  09 September 2012
Hi TheOnlyAaron,
I'm looking for a workflow to more complex scenes.
It's not an option to merge the camera in the scene.
How could I select a camera if it belongs to a xref scene?
Otherwise, there is no way to merge its transformations, Right?
or maybe you are talking about baking in the original scene

Thanks for the link, it's useful.
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Fernando Ferro
www.videoimagenforense.com/
 
  09 September 2012
Yep, bake it in your original scene, and then bring those transfomrs into your render scene.

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  09 September 2012
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