VrayDisplacementmod: holes!!

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  09 September 2012
VrayDisplacementmod: holes!!


I'm making a character with a high density displacement map through the "VrayDisplacementMod" modifier.

The problem I get is there are holes in the mesh, mostly at the seams. I've tried checking the "Keep continuity" and played with the "Edge tresh." value. Nothing changes.

To see if there were holes in the mesh, I added simple spheres inside the head with a green "VrayLightMat".

Here's what I get:

Thanks for helping out!
  09 September 2012
I have had this issue too, What mode of displacement are you using? I remember fixing this problem by switching either to or from (i dont remember which) the subdivision method. The options are at the top of the modifier.

Hope this helps.
Debris Maker
  10 October 2012
Hi TheOnlyAaron,

I ended up going with simple bump mapping because of render times.

I was using the 2D mapping method and it would make a lot of sense to use the subdivision method instead.

Thanks for the solution, I'll keep that in mind for next time!
  10 October 2012
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