09 September 2012 | |
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the frequentest!
portfolio
Rotem Shiffman
Tel Aviv,
Israel
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VFB+ v2.1 Released
![]() Based extensively on user feedback from v2.0, I am proud to release the first update to VFB+2! A few nifty features have been added, such as being able to capture images from Render To Texture, or automatically saving the image from VFB+, allowing you for example, to render sequences locally and have VFB+ color correction or stamping already applied. The core image processing algorithms have also been greatly optimized, resolving a problem in which a very large render could cause the UI to stutter. A lot of options have been added to the preferences and more hotkeys have been added, giving each user the fine-grained control needed to suit VFB+ to the intricate inner-workings of their specific pipeline. Check out the Change Log for a complete list. A big thanks to all the users who have already made VFB+ a part of their workflow! __________________
VFB+ : Advanced Frame Buffer for 3dsmax Last edited by lo : 09 September 2012 at 04:04 PM. |
09 September 2012 | |
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3D Artist
Jonathan de Blok
Netherlands
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Cool stuff, thx! As for workflow improments this is in the same league as Outliner, almost can't work without it anymore
![]() Again, thx for developing this! __________________
The GPU revolution will not be rasterized! - http://www.jdbgraphics.nl |
09 September 2012 | |
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Expert
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Can you explain how it works with Render To Texture? One of the problems with the existing RTT workflow is that the image you see in the frame buffer isn't what gets saved. There's no way to cycle through the rendered elements in the VFB. Does your tool do that?
And does it only do it after it's finished rendering? Because that would limit its use a bit. Since you can't see whether it's rendering correctly while it does it with the VFB it means a potentially lengthy render can be wasted as you can't see it being wrong and stop it early. |
09 September 2012 | |
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the frequentest!
portfolio
Rotem Shiffman
Tel Aviv,
Israel
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@JonadB: Thanks for your support
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Originally Posted by robinb:
Can you explain how it works with Render To Texture? One of the problems with the existing RTT workflow is that the image you see in the frame buffer isn't what gets saved. There's no way to cycle through the rendered elements in the VFB. Does your tool do that?
And does it only do it after it's finished rendering? Because that would limit its use a bit. Since you can't see whether it's rendering correctly while it does it with the VFB it means a potentially lengthy render can be wasted as you can't see it being wrong and stop it early. Unfortunately both of the points you made are not solved by VFB+. They are inherent to how RTT operates and as of yet, I have not found a way to expose the relevant data for implementing those features, though I will continue to try. __________________
VFB+ : Advanced Frame Buffer for 3dsmax |
09 September 2012 | |
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Expert
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Ok, thanks for confirming that it probably won't help.
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09 September 2012 | |
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the frequentest!
portfolio
Rotem Shiffman
Tel Aviv,
Israel
|
I hope to make progress in this area in a future update.
__________________
VFB+ : Advanced Frame Buffer for 3dsmax |
09 September 2012 | |
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On the run!
Kris .
Graphic designer extraordinaire
Belgium
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When the render is saved, ared the color adjustments also saved?
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09 September 2012 | |
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Expert
Kelly Michels
3ds Max Beta Manager & Senior Autodesk MED QE
Autodesk
Kingwood,
USA
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Originally Posted by lo:
I have not found a way to expose the relevant data for implementing those features, though I will continue to try.
If you email me specific details I will see if I can get you the info you need. __________________
Twitter: @Kelly_Michels kelly.michels@autodesk.com 3ds Max Senior QA / 3ds Max Beta Manager M&E Division Beta Administrator Autodesk, Inc |
09 September 2012 | |
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Expert
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Originally Posted by lo:
I hope to make progress in this area in a future update.
If you can, that would be very useful. Thanks. And if Kelly can help that would also be great. Although I don't know why it's never been addressed in max directly. You shouldn't really have to work around it. |
09 September 2012 | |
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the frequentest!
portfolio
Rotem Shiffman
Tel Aviv,
Israel
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Originally Posted by CHRiTTeR:
When the render is saved, ared the color adjustments also saved?
Either way is possible, there are user options to control exactly what happens. @Kelly: Thanks, that's very cool of you! I'll be contacting you shortly. @Akisey: Thanks a lot ![]() __________________
VFB+ : Advanced Frame Buffer for 3dsmax |
12 December 2012 | |
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the frequentest!
portfolio
Rotem Shiffman
Tel Aviv,
Israel
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Originally Posted by robinb:
Can you explain how it works with Render To Texture? One of the problems with the existing RTT workflow is that the image you see in the frame buffer isn't what gets saved. There's no way to cycle through the rendered elements in the VFB. Does your tool do that?
And does it only do it after it's finished rendering? Because that would limit its use a bit. Since you can't see whether it's rendering correctly while it does it with the VFB it means a potentially lengthy render can be wasted as you can't see it being wrong and stop it early. The new release of VFB+ (v2.2) solves both these issues (depending on renderer support). __________________
VFB+ : Advanced Frame Buffer for 3dsmax |
12 December 2012 | |
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Expert
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Thread automatically closed
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