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Old 09-13-2012, 04:23 PM   #1
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Toggle texture in 3ds max viewport?

Is there a way to quickly toggle a texture in 3ds max viewport? In Maya you hit something like 4 is the gray lambert material and 5 is your applied texture map. Is there a way to do this in 3ds Max? Even if it isn't a hotkey how can I achieve this? The skinning plugin I am using is difficult with the texture applied, but I dont want to lose the texture either.
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Old 09-13-2012, 05:29 PM   #2
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If you are using 3ds Max 2013 my latest Nitrous Set Texture Size Limit script adds the ability to toggle on/off all textures or textures of selected objects.

http://www.scriptspot.com/3ds-max/s...ture-size-limit
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Old 09-13-2012, 07:09 PM   #3
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in the right side "display" menu (looks like a tv), there is a radio button for "Shaded: Object Color" right above your currently checked one that reads "Shaded: material color".

Does the trick, and speeds up heavy scenes a lot. Can't live without it. (I don't use nitrous because I bake normal maps and it's broken.)
 
Old 09-13-2012, 07:48 PM   #4
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Quote:
Originally Posted by x24BitVoxel
Does the trick, and speeds up heavy scenes a lot. Can't live without it. (I don't use nitrous because I bake normal maps and it's broken.)


Have you logged this? If not please do. I will take a look and see what is going on.
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Old 09-13-2012, 08:16 PM   #5
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Quote:
Originally Posted by x24BitVoxel
in the right side "display" menu (looks like a tv), there is a radio button for "Shaded: Object Color" right above your currently checked one that reads "Shaded: material color".
That can be scripted as well, but it appears that the display doesn't refresh properly with Nitrous.

Quote:
Does the trick, and speeds up heavy scenes a lot. Can't live without it. (I don't use nitrous because I bake normal maps and it's broken.)
Do you mean that Normal Maps don't display properly or it doesn't bake properly?

-Eric
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Old 09-13-2012, 08:16 PM   #6
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