3DS Max various view port issues

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  09 September 2012
Unhappy 3DS Max various view port issues


I am hoping some one can help. I am running 3DS Max 2011, Windows 7 64x, and NVIDIA GeForce GTX 480. I have noticed that when using DirectX9 setting my reference images are quite pixelated, however when I switch over to DirectX10 setting there are diagnal lines through all of the quads in my scene, the reference images are faded, and the vertices are big instead of being normal (small) size.

I have downloaded the latest driver from the NVIDIA website as well as the latest updates from Autodesk for 2011. Does any one have any ideas on how to remedy the issue. It really hinders modeling.

Thank you for your help.

  09 September 2012
Don't use the DirectX 10 driver. It's pretty much useless. One thing that should help u is making sure u have checked 1024 for Background and 512 for Texture sizes inside the DirectX 9 config, and also check "Match Bitmap Size as Closely as Possible" for both. This way u'll get significantly better preview of the textures when shown in the viewport.

The way to get the full size texture, is to use a DirectX material.
  09 September 2012
Originally Posted by spencerneal: I have noticed that when using DirectX9 setting my reference images are quite pixelated
Under Customize>Preferences go to the Viewports tab and under the Display Drivers sub-section select Configure Driver. In the configuration window there are sub-sections titled Background/Download Texture Size, turn on the check-boxes 'Match Bitmap Size as Closely as Possible'. This should solve the pixelisation problem (hopefully!)

*EDIT - beaten to it! *
  09 September 2012
Smile Thank you for your help

Every one,

Thank you for your help. Making those changes to the bitmap files resolved the issue for Direct X9. And now I also no to stay away from DirectX10.

Once again, thank you for energy, patience, and kindness,

  09 September 2012
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