material bitmap issue

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  09 September 2012
material bitmap issue

Hi everyone-
I new to this forum. I'm starting to learn how to use 3ds max and am self teaching myself through youtube and your forum. I work at an architecture office and I would love to be able to do renderings of houses.

Ive tried to search this issue but maybe Im not searching the right combination of words but when I try to add brick and stone to my house, on the front faces the brick is correct but on the side faces it runs vertical instead of horizontal. Ive tried to rotate it but everytime I exit polygon mode it reverts back to how it was.

any step by step direction you could give would be great.


  10 October 2012

it's because of the default box-mapping you are using. Try collapsing and then using unwrap UVW modifier.

It looks like you need to grasp the basics of unwrapping. Lot of tutorials available, and I recommend going through the 3ds max help file.
TD / 3D Artist at Brink Helsinki
  10 October 2012
You can simply rotate the gizmo of the UVW Mapping by 90 degrees to get it lining up properly without having to unwrap it fully, but it's definitely worth going through the tutorials.
Maxscript Made Easy...
  10 October 2012
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