Mental Ray distributed rendering issue again

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  07 July 2012
Mental Ray distributed rendering issue again

I've been having unstable "slower render times" issue with Mental Ray's distributed bucket rendering for years and totally gave up using it.

Few weeks ago bought two computers each having 32 gb ram and retried rendering a very complex scene and to my surpise it worked expectedly fast, and for several frames without a single crash.

However when I checked the render images, some textures display very apparent edges of the UVW Map gizmo on one axis. You may notice the parallel lines in the above image. It is DBR and below is single machine render.

Do you have any ideas why this happens?

Last edited by Byteman3D : 07 July 2012 at 09:01 AM. Reason: Correcting grammar mistake
  09 September 2012
Let me answer my own question

Mental Ray Map manager, which is recommended to be enabled during distributed bucket rendering, creates these artifacts for some reason. DO NOT turn it on with DBR.
  09 September 2012
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