Delay / Offset animation on clone or child objects

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Old 06 June 2012   #1
Delay / Offset animation on clone or child objects

Hi there!


I was wondering if anyone would know what kind of expression or script I need to put if I want to have the same animation on the child or the cloned objects than a Master object!

I have a nice Teapot on path constraint....I want all duplicates to have the same animation but with a delay...the best thing would be to be to have a script that says:
"take the animation from the parent and delay it for N frames!"

or

"take objects according to name order and apply the same animation from a $.masterObject with a delay"

I would really appreciate any help!

Cheers,


Oli....
 
Old 06 June 2012   #2
I'm quite certain there was at least one script doing exactly that over at scripspot.com, have a look...
 
Old 06 June 2012   #3
Very simple with PATH CONSTRAINT animations.
Create an expression controller for each PERCENT controller.
Just 1 variable refered to the master with a little OFFSET in thicks (1frame = 4800 thicks).
This can be done by a very simple MAXSCRIPT.
Best
__________________
Fernando Ferro
www.reconstruccionvirtual.com
 
Old 06 June 2012   #4
Smile

well yeah...thats the point....I don't know what kind of expression or script I've to write to do that!!

I had a look on scriptspot but the only script they have is for PRS and visibility and there is one for modifiers animation as well....But nothing for controller animation!

http://www.scriptspot.com/3ds-max/scripts/la-ola

http://www.scriptspot.com/3ds-max/scripts/key-transfer

http://www.scriptspot.com/3ds-max/scripts/key-mover
 
Old 06 June 2012   #5
So, do it manually. How many objects do you have?
How are they named?
__________________
Fernando Ferro
www.reconstruccionvirtual.com
 
Old 06 June 2012   #6


Teapot01 is the master.
Each other has an Expression controller with 'MasterPercent' as a Scalar variable.
This variable has a Thick Offset to delay it.
Teapot02 :-4800, Teapot03 -9600... So on.
Best
__________________
Fernando Ferro
www.reconstruccionvirtual.com
 
Old 06 June 2012   #7
Try using particles instead. It will work even without path constraint.
 
Old 06 June 2012   #8
yep I could have done it manually but since I had heaps of objects that would just take too much time!

Using particles was a solution too...

But what I did now is just after I was sure of my object's movement using path constraint I just collapsed the whole animation so I had keyframes... After that I could just use one of the many scripts from scriptspot to delay each objects quite easily!

Thanks for the helps guys!

Cheers,

Oli...
 
Old 11 November 2012   #9
Hey guys, just to add to this... Is there a way to get these scripts working with keyframes assigned to a link constraint. Most if not all of the scripts animate postition scale and rotate, but thats all. Is there a way I could do this?
 
Old 11 November 2012   #10
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