car crash animation test (just want to share it for who's need it ;) )

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 02 February 2012   #1
Talking car crash animation test (just want to share it for who's need it ;) )

this is an old scene that i did made, and i want to share it take a look at it:

http://www.youtube.com/watch?v=M4qZ27NdRMM

in this scene i did used 3ds max 2011, reactor for animation, thinking particles to generate collision map and breaking glass, cloth to create metal deformation

and here the link to download the scene :

http://www.mediafire.com/?9v5kdxhci5cqp9z

i hope that's will help some one
__________________
my web site
http://aboubakrvfx.new.fr/
 
Old 02 February 2012   #2
very nice work! awesome!
__________________
:: twitter :: My 3D Models :: Blog :: ...and ::
 
Old 02 February 2012   #3
That is a beautiful sim! Very nice combination of techniques to achieve the result.
 
Old 02 February 2012   #4
Looks good!
 
Old 02 February 2012   #5
thx guys for the reply i'm glade that you appreciate it

if any one have any question please feel free to ask

and thanks in advance
__________________
my web site
http://aboubakrvfx.new.fr/
 
Old 02 February 2012   #6
Very nice work!
David
__________________
Nothing to see here

www.dustinforensics.com
 
Old 02 February 2012   #7
Nice work,
how u did it?
__________________
AE Templates
Motion Graphics Freelancer,
Boost Your Creativity
http://itoocg.blogspot.com/
 
Old 02 February 2012   #8
ok here how it work

i did play around cloth modifier to understand how it work , i made some test as you see here:

http://www.youtube.com/watch?v=Ty7vncrVnuo

http://www.youtube.com/watch?v=pZgIDDL7CRs

http://www.youtube.com/watch?v=tAaSy5FOGpA

http://www.youtube.com/watch?v=z82JtPzEZUM

http://www.youtube.com/watch?v=fMUXj2IxOAw

so after that i found the combination that will allow me to create a metal deformation effect , but the problem was that cloth modifier suck as a rigid body animation , so i did found the solution in the cloth modifier where we can assign an alpha texture and affect only some region of the mesh

this image will show you a quick step by step :



1
- i just create a low poly car and i did animated it with reactor and then i did offset the position of the animation that will collied with ground

2
- to simulate the cloth i made another low poly car (car_body_proxy) but with more subdivision, here i did apply the cloth modifier

3
- after that i did link the HP car to the car cloth proxy and the car cloth proxy with reactor car , so now every one is following the global animation

4
- with TP (thinking particles) i did generate the collision map sequences (it's easy and faster ) you can do it by using AO with mental ray and refine the result with after effect

5- ok now i did apply a cloth modifier, go to group, select all vertex , and click on group (name it what ever you want ) after that click on preserved (sorry the button is hidden :[ ) , so now if you hit simulate in cloth modifier nothing will happen , because we did froze the vertex and no one will be simulated ... (remember we wont use cloth to simulate rigid body cuz it's suck XD )

6- the parameter of the metal XD...

7- here where we can put our collision map sequences , but before to put it you have to inverse the colour of the map , why cuz for cloth modifier white will be affected by "preserved" node and black will be simulated

8- ok now hit simulate in cloth, after that save the result with point cache modifier ( so now you will preserve it for ever ^^)

9- unhide the hp car and add skin wrap modifier and choose the car body cloth, now the hight poly car will deform like the car body cloth

i hope that will make a sense for you cuz i have a bad english XD ....
__________________
my web site
http://aboubakrvfx.new.fr/
 
Old 03 March 2012   #9
Nice work.
__________________
Paul Neale
http://paulneale.com
 
Old 03 March 2012   #10
wow, great work. I learned alot from this post- thanks for sharing!
 
Old 03 March 2012   #11
thx guys for reply i'm going to make some update to the scene soon as possible
__________________
my web site
http://aboubakrvfx.new.fr/
 
Old 03 March 2012   #12
Nice work! I was just wondering how to do this the other day. Thanks for sharing!
__________________
Personal: www.japetusproductions.com
Work:Straightface Studios

 
Old 11 November 2012   #13
Awesome! Will check it out

Thanks,
Anselm
 
Old 11 November 2012   #14
Great work. Any alternative for Reactor ?
 
Old 11 November 2012   #15
Looks great! Thanks a lot for sharing the info of how you did it.

Cheers!
__________________
"Knowing is not enough, we must apply. Willing is not enough, we must do."-Bruce Lee


 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:47 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.