CGTalk > Software Specific Forums > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 02-18-2012, 11:47 PM   #1
stefan
Expert
 
stefan's Avatar
portfolio
Stefan Gura
bratislava, Slovakia
 
Join Date: Feb 2003
Posts: 613
Ephere Cortex

Cortex
Looks interesting.
__________________
My TEN entry My THU entry
 
Old 02-19-2012, 08:47 AM   #2
lo
the frequentest!
portfolio
Rotem Shiffman
Tel Aviv, Israel
 
Join Date: Jul 2005
Posts: 2,822
That's a game changer right there.
 
Old 02-19-2012, 11:39 AM   #3
Steve Green
Reworking my Reel
Steve Green
Freelance 3D Artist
United Kingdom
 
Join Date: Jun 2002
Posts: 2,925

Mmmm. That looks really sweet.
 
Old 02-19-2012, 01:20 PM   #4
PEN
R&D/Technical Director
 
PEN's Avatar
portfolio
Paul Neale
PEN Productions
Canada
 
Join Date: Jun 2002
Posts: 7,415
What was it that you said to me all those years ag in class now Marcel? You wondered if it wa a good idea for you to program instead of doing the art side.

This in just about one of the most fantastic aditions to max that I have seen.
__________________
Paul Neale
http://paulneale.com
 
Old 02-19-2012, 02:25 PM   #5
LordHar
Veteran
 
LordHar's Avatar
 
Join Date: Sep 2002
Posts: 32
Quote:
Originally Posted by PEN
This in just about one of the most fantastic aditions to max that I have seen.


No kidding, this opens up so much it's almost too much to comprehend.
 
Old 02-19-2012, 03:40 PM   #6
metamesh
Expert
 
metamesh's Avatar
portfolio
Alex Huguet
lead Modeller, ILM
Vancouver, Canada
 
Join Date: Feb 2004
Posts: 1,384

wow....
that is something similar to ICE if im not mistaken? where you can create your own deformers etc etc?
 
Old 02-21-2012, 08:25 AM   #7
MatanH
Character TD
 
MatanH's Avatar
portfolio
Matan Halberstadt
Head of Rigging dpt.
snowball studios
Tel-Aviv, Israel
 
Join Date: Oct 2002
Posts: 378
This is the coolest thing I've seen in years in max!
Can't wait to try it out
 
Old 02-21-2012, 09:56 AM   #8
jonadb
3D Artist
 
jonadb's Avatar
Jonathan de Blok
Netherlands
 
Join Date: Mar 2003
Posts: 1,306
Quote:
Originally Posted by metamesh
wow....
that is something similar to ICE if im not mistaken? where you can create your own deformers etc etc?


This is even cooler then ICE! -padoem tsjjj-
__________________
The GPU revolution will not be rasterized! - http://www.jdbgraphics.nl
 
Old 02-21-2012, 12:13 PM   #9
AJ
Totoro
 
AJ's Avatar
CGTalk Forum Leader
portfolio
Alex Jefferies
Director
MDI Digital Ltd
Norwich, United Kingdom
 
Join Date: Dec 2001
Posts: 4,961
Holy crap, that looks cool!
__________________
SKETCHBOOK
MDI
moonjam.com
 
Old 02-21-2012, 12:45 PM   #10
noouch
Smooth Like Hollywood
 
noouch's Avatar
portfolio
Niko Conte
Munich, Germany
 
Join Date: Nov 2005
Posts: 1,151
Send a message via ICQ to noouch
This looks really neat, and I am already looking forward to all the crazy plugins this will inspire.
__________________
This should take less than a few minutes.
 
Old 02-21-2012, 01:04 PM   #11
DaveWortley
<database error>
 
DaveWortley's Avatar
portfolio
David Wortley
Technical Director
London, United Kingdom
 
Join Date: Dec 2004
Posts: 1,808
Send a message via MSN to DaveWortley
This looks very promising...
__________________
Maxscript Made Easy...
http://davewortley.wordpress.com/
 
Old 02-21-2012, 03:52 PM   #12
MLB
New Member
portfolio
Marc
X, Netherlands
 
Join Date: Nov 2009
Posts: 21
Zookeeper

What's the difference between this and Zookeeper?
 
Old 02-21-2012, 10:19 PM   #13
Decency
Lord of the posts
 
Decency's Avatar
CGSociety Member
Pete Sedlacek
Visualization Specialist
PSVISUALS
St. Paul, USA
 
Join Date: Jul 2007
Posts: 1,151
Looks interesting, but would it be possible for someone with advanced scripting or programming knowledge to elaborate on the kind of possibilities this will open up? It clearly looks to make development easier, more flexible, and bring more options to the table for people making their own tools. But how large of an impact could this framework potentially have?
__________________
www.psvisuals.com - 3D Visualization and Content Creation
 
Old 02-21-2012, 10:27 PM   #14
lo
the frequentest!
portfolio
Rotem Shiffman
Tel Aviv, Israel
 
Join Date: Jul 2005
Posts: 2,822
Quote:
Originally Posted by Decency
But how large of an impact could this framework potentially have?


From what I see in the video (and I know nothing more than what's in the video) it simply closes if not eliminates the gap between TD and software developer; bringing all the power of the SDK geometry pipeline to a dynamic realtime environment, not unlike Houdini. Would be cool if the developer gave us some more details.
 
Old 02-21-2012, 11:50 PM   #15
Marsel Khadiyev
Coffee-to-Code Converter
 
Marsel Khadiyev's Avatar
Marsel Khadiyev
Australia
 
Join Date: Jul 2003
Posts: 420
Its great to see all the interest and enthusiasm! The cat is out of the bag but there is still plenty of work to be done before Cortex can achieve its potential. We have been developing this tool for the past few years and at this point it is in an Alpha stage.

Quote:
that is something similar to ICE if im not mistaken? where you can create your own deformers etc etc?


Cortex does share similarities with ICE. I've never actually used ICE beyond simple tests and from what I've seen it is definitely powerful and great for particle work and plugin development. Perhaps Cortex can be an ICE node some day and/or vice versa

Quote:
What's the difference between this and Zookeeper?


Zookeeper works with existing 3dsmax objects externally. Essentially it takes all existing things in your scene and connects them together. Cortex allows you to create new plugins "under the hood", which can then participate in Max scenes. So, Zookeeper can be looked as macro-managing your scene and Cortex as micro-managing. Together they complement each other well.

Quote:
Looks interesting, but would it be possible for someone with advanced scripting or programming knowledge to elaborate on the kind of possibilities this will open up?


I'd say possibilities like making your own modifiers, textures, controllers, procedural geometry, etc. Think scripted controller except faster, more flexible, and more visual. Plus, reusability is one of the key features.. writing something once and then reusing it and sharing it with others.

Quote:
From what I see in the video (and I know nothing more than what's in the video) it simply closes if not eliminates the gap between TD and software developer; bringing all the power of the SDK geometry pipeline to a dynamic realtime environment, not unlike Houdini.


Yes, Houdini is a good example.

We will be starting an alpha/beta program in the near future and will be looking for people's opinions about how to further shape the product.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:57 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.