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  11 November 2014
Hello everyone, wanted to ask your help on something. On the first picture you can see the sphere with polygons on the side extruded inside to make a hole. There's also one omni light present.
[ SPOILER - Click to reveal ]

The polys in the hole and on the rest of the sphere have different smoothing groups, and the problem is that the inside of the hole is lit while it shouldn't be. This is what it renders to:
[ SPOILER - Click to reveal ]

So, what am I doing wrong and how do I fix it?
  03 March 2015
why still I can't post thread, even though I submit it 2 days ago.
  06 June 2015
PROBLEM importing .3ds to AutoCad

I don't know if this is the place but I tried to start a new thread and it didn't work. I have to export my model from MAX (2014) to AutoCad (2015). I did it using .3ds format, so materials will look the same in Acad, but some objects get relocated as soon as Acad imports the file. Tried the same using .SAT file and, while it does not relocate any object, materials get lost.

Here are some screens of the MAX model, the 3DS imported or the SAT imported.

Any solution? Thanks

Last edited by guillifreire : 06 June 2015 at 03:17 PM.
  11 November 2015
I have problem with PF source in 3ds max.

I want to create leaves moving from object A to B, stay some time on B while moving all over the place in volume of B, and after some time to fall on object C.
PF source editor:

The problem is I can not create some moving effect of particles on object B(lungs). For now they just stay in place. I want them to move in volume or on surface and then fall off to surface C.

I know it should be a simple solution, but I have spent several hours with no success.

If somebody can help me please download my max file.
My work file:
  09 September 2016
Iron Man Hologram/The Divison

Hi everyone! For past 2 days i have been trying to make the material for a hologram as in Iron Man .I want to achieve for my map a material like this ( ). I dont know how to make this texture.As i see i need a texture that makes the edges more "readable" and the rest of the buildings on a little bit of opacity and wireframe. Can you please give me an advice?
  01 January 2017
Wrong thread, dellete.

Last edited by mister3d : 01 January 2017 at 03:57 PM.
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