Softbody Dynamics in 3Dsmax

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  12 December 2017
Softbody Dynamics in 3Dsmax

Are there any viable ways to create accurate Softbody Dynamics inside 3dsmax? MParticle (MpGlue/Particle Skinner) solution is bit too much of a hack and does not work very well in most cases. Is the only good approach Houdini? :P

  12 December 2017
What do you want to do exactly? "accurate Softbody Dynamics" doesn't explain much. There are other options like pressured cloth and mcloth, or flex modifier if you want to see real "hacky".
  12 December 2017
Thanks but Im really familiar with these solutions already. And yes, all of those solutions are bit hacky. Lets say I want to drop ten jelly cakes on top of each other and same time react with Rigid body simulation. Is this really doable with these solutions? MParticle technique seem to work with simple shapes like a sphere, but what about really complicated objects? What about when you have tens of soft body object reacting with each other?
  12 December 2017
I think Thinking Particles will cover this.
  12 December 2017
Pokoy: Surely it does In my experience TP is very robust, but I dont hold a license at the moment. Experiencing more with MParticles/MpGlue, got it working with really simple models (primitives), but models that have irregular topology (vertices not evenly spaced) are giving still bad results.
  12 December 2017
Ok, hmm. Got a better simulation by distributing particles on surface (with separation) instead of object vertexes. This might work after all, still testing.
  12 December 2017
Lucid .. cheaper option than TP & isn't subscription.
Renderfarm hire available @
  12 December 2017
Thanks, looks pretty good plugin! Never heard about it
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