CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 10-28-2004, 05:11 AM   #16
erilaz
Stealthy Tea Monkey
 
erilaz's Avatar
portfolio
Martin Brennand
VFX Artist
Melbourne, Australia
 
Join Date: Jun 2002
Posts: 13,756
Holy craaap!

Great tool. We will buy!
__________________
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
Old 10-28-2004, 05:12 AM   #17
kinich
Frequenter
 
kinich's Avatar
student
 
Join Date: Apr 2004
Posts: 144
thats got to be the most random mouse clicking i've ver seen!!



but the tool seems greate! it should speed up modeling sooo dam much!!!
__________________
Any Idiot can tell the truth, you need Brains to lie.
 
Old 10-28-2004, 06:47 AM   #18
urgrund
Frequenter
Matt
Australia
 
Join Date: Apr 2004
Posts: 133
looks great... can see many tedious operations eliminated! very intuitive

though i was confused at what was happening in the pattern section. could you explain this a bit more? ...maybe a practicel example of where it would be used?
 
Old 10-28-2004, 07:05 AM   #19
bladmand
New Member
 
Join Date: Oct 2004
Posts: 5
Yeah, could you show us a video with selection a complex organic thing :P
 
Old 10-28-2004, 08:48 AM   #20
Erka2
Lord of the posts
 
Erka2's Avatar
 
Join Date: Aug 2002
Posts: 520
"wow! quite sure Ive never seen anything of the like. The most comprehensive plugin/script ever! Why cant discreet do that? Its THEIR program for crying out loud."
Funny, but why can't you do it? If Rivendale can - so you can too It's the power of highend 3d appz - that you can do your own tools...

Last edited by Erka2 : 10-28-2004 at 10:23 AM.
 
Old 10-28-2004, 08:53 AM   #21
Rens
rope folly
 
Rens's Avatar
portfolio
Rens Heeren
Senior Generalist
Singapore, Singapore
 
Join Date: Nov 2003
Posts: 1,938
Quote:
Originally Posted by Erka2
If Rens Heeren can - so you can too
*cough*Rivendale*coughrmhl*
 
Old 10-28-2004, 09:52 AM   #22
sforsyth
This space for rent...
 
sforsyth's Avatar
portfolio
Sean Forsyth
3D Sup
Brown Bag Films
Dublin, IE
 
Join Date: Jul 2002
Posts: 436
Looks really good! I have a question though, does it do the following: When you create a loop between two loops at an angle to each other (but still running parallel obviously), does the newly inserted edge-loop get an interpolated new position between the previous two loops? (Think of a chamfer that predicts where the new edge should go and is an averages of the two edges it's been built from, rather than just a new edge pulled along the existing face normals)
__________________
Seán Forsyth
 
Old 10-28-2004, 12:08 PM   #23
Buzzoff
Frequenter
 
Join Date: Jul 2004
Posts: 232
Whoa! Looks greeeeat! It would be better if it is free, hehehe Do not get me wrong, but i can live with those ton of kind of selections. Maybe 25 €/$ would be a much more affordable price. Up to you

Anyway, you have done a great job. What would discreet do without users like you?

Thanks!
 
Old 10-28-2004, 12:43 PM   #24
f97ao
PolySpeeded!
 
f97ao's Avatar
CGSociety Member
Andreas Oberg
 
Join Date: Aug 2004
Posts: 1,023
Send a message via ICQ to f97ao Send a message via MSN to f97ao
Yes, very impressive indeed. This will probably be one of the 2-3 most important plugins for myself. Vray is the only one that comes to mind that I need more.

As you may know me and RivenDale talk almost daily about these cool selection thingys, but this is the first time I really see them in action.
I think there are a large number of possible uses for these tools we haven't thought about. The fill tool is very cool I think. You should be able to paint a shape in max and then fill it.

I think we can all try to help riven by trying to figure out examples of our own where some weird selection tool would be useful.
On situation where the random select would be useful is if you model organic objects and want to make random holes (extrude) or if you are doing sf geometry that needs alot of random plates etc. So take random select and then extrude along edge for example. And you got some cool planes comming up very quickly.

/Andreas
__________________
Rare - Lead VFX Artist
 
Old 10-28-2004, 12:46 PM   #25
f97ao
PolySpeeded!
 
f97ao's Avatar
CGSociety Member
Andreas Oberg
 
Join Date: Aug 2004
Posts: 1,023
Send a message via ICQ to f97ao Send a message via MSN to f97ao
Quote:
Originally Posted by percydaman
wow! quite sure Ive never seen anything of the like. The most comprehensive plugin/script ever! Why cant discreet do that? Its THEIR program for crying out loud.

Well, perhaps not 100% fair Percy. Yes discreet shoudl add more selection tools to max. At least the outline and some more.

But many seem to forget the enormous amount of time they spent working on maxScript so programmers CAN create tools like this. Their effort in maxScript and the documentations should not be forgotten. It's a surprisingly powerful program although they have still more work to do.

/Andreas
__________________
Rare - Lead VFX Artist
 
Old 10-28-2004, 03:58 PM   #26
Rivendale
Right here
 
Rivendale's Avatar
portfolio
Carl-Mikael Lagnecrantz
CG artist
Stockholm, Sweden
 
Join Date: Apr 2002
Posts: 1,338

Wow, it's great with all this positive feedback, thanks a lot.

urgrund- thanks, the uses for the patternmaker tool are just about anything you can come up with, but one idea I've had is to be able to quickly make highly detailed meshes for use with normalmapping. Or it could be used as a layout-tool for building structures, and it's perfect for making sci-fitype surfacestructures. You can as an example make a pattern, extrude it slightly, make another pattern, extrude that and so on until you have some nice shapes that would take you hours to make by hand.

sforsyth- hmm I'm really not sure what you mean, can you explain a bit more?

f97ao- thanks a lot, I'll talk to ya later

If I get the time, tonight I will record an additional video showing some of the tools that were not included in the first video, like the Bitmapselect tool, Perpective select and some more.

cheers,

CML
__________________
PolyBoost Tools for 3ds max
 
Old 10-28-2004, 04:34 PM   #27
sforsyth
This space for rent...
 
sforsyth's Avatar
portfolio
Sean Forsyth
3D Sup
Brown Bag Films
Dublin, IE
 
Join Date: Jul 2002
Posts: 436
Here, hopefully this animated gif will help to explain. (if it works!)
Attached Images
File Type: gif example_connect.gif (66.5 KB, 328 views)
__________________
Seán Forsyth
 
Old 10-28-2004, 05:04 PM   #28
Rivendale
Right here
 
Rivendale's Avatar
portfolio
Carl-Mikael Lagnecrantz
CG artist
Stockholm, Sweden
 
Join Date: Apr 2002
Posts: 1,338

sforsyth- aha I see, that's a great idea, I would like that myself. I can look into it, might take a while though if I find a way. Perhaps it could come as an upgrade if it's not ready by release. Thanks.

CML
__________________
PolyBoost Tools for 3ds max
 
Old 10-28-2004, 05:25 PM   #29
PiledotNET
Filipe M. Deschamps
 
PiledotNET's Avatar
 
Join Date: Nov 2002
Posts: 345
Quote:
Originally Posted by sforsyth
Here, hopefully this animated gif will help to explain. (if it works!)


It's almost the same thing I proposed in this topic, I think:
http://www.cgtalk.com/showthread.php?t=179021

It would be very nice to add geometry to the object without affecting its hires geometry!
__________________
Filipe M. Deschamps
insiderNews.com.br
 
Old 10-28-2004, 09:22 PM   #30
f97ao
PolySpeeded!
 
f97ao's Avatar
CGSociety Member
Andreas Oberg
 
Join Date: Aug 2004
Posts: 1,023
Send a message via ICQ to f97ao Send a message via MSN to f97ao
Quote:
Originally Posted by PiledotNET
It's almost the same thing I proposed in this topic, I think:
http://www.cgtalk.com/showthread.php?t=179021

It would be very nice to add geometry to the object without affecting its hires geometry!

Hmm, hmm, I think I know how to technically solve that problem.
/Andreas
__________________
Rare - Lead VFX Artist
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:04 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.