Introducing: PolyBoost - teaser video

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  10 October 2004
Holy craaap!

Great tool. We will buy!
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"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
  10 October 2004
thats got to be the most random mouse clicking i've ver seen!!



but the tool seems greate! it should speed up modeling sooo dam much!!!
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  10 October 2004
looks great... can see many tedious operations eliminated! very intuitive

though i was confused at what was happening in the pattern section. could you explain this a bit more? ...maybe a practicel example of where it would be used?
 
  10 October 2004
Yeah, could you show us a video with selection a complex organic thing :P
 
  10 October 2004
"wow! quite sure Ive never seen anything of the like. The most comprehensive plugin/script ever! Why cant discreet do that? Its THEIR program for crying out loud."
Funny, but why can't you do it? If Rivendale can - so you can too It's the power of highend 3d appz - that you can do your own tools...

Last edited by Erka2 : 10 October 2004 at 10:23 AM.
 
  10 October 2004
Originally Posted by Erka2: If Rens Heeren can - so you can too
*cough*Rivendale*coughrmhl*
 
  10 October 2004
Looks really good! I have a question though, does it do the following: When you create a loop between two loops at an angle to each other (but still running parallel obviously), does the newly inserted edge-loop get an interpolated new position between the previous two loops? (Think of a chamfer that predicts where the new edge should go and is an averages of the two edges it's been built from, rather than just a new edge pulled along the existing face normals)
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Seán Forsyth
 
  10 October 2004
Whoa! Looks greeeeat! It would be better if it is free, hehehe Do not get me wrong, but i can live with those ton of kind of selections. Maybe 25 €/$ would be a much more affordable price. Up to you

Anyway, you have done a great job. What would discreet do without users like you?

Thanks!
 
  10 October 2004
Yes, very impressive indeed. This will probably be one of the 2-3 most important plugins for myself. Vray is the only one that comes to mind that I need more.

As you may know me and RivenDale talk almost daily about these cool selection thingys, but this is the first time I really see them in action.
I think there are a large number of possible uses for these tools we haven't thought about. The fill tool is very cool I think. You should be able to paint a shape in max and then fill it.

I think we can all try to help riven by trying to figure out examples of our own where some weird selection tool would be useful.
On situation where the random select would be useful is if you model organic objects and want to make random holes (extrude) or if you are doing sf geometry that needs alot of random plates etc. So take random select and then extrude along edge for example. And you got some cool planes comming up very quickly.

/Andreas
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Rare - Lead VFX Artist
 
  10 October 2004
Originally Posted by percydaman: wow! quite sure Ive never seen anything of the like. The most comprehensive plugin/script ever! Why cant discreet do that? Its THEIR program for crying out loud.

Well, perhaps not 100% fair Percy. Yes discreet shoudl add more selection tools to max. At least the outline and some more.

But many seem to forget the enormous amount of time they spent working on maxScript so programmers CAN create tools like this. Their effort in maxScript and the documentations should not be forgotten. It's a surprisingly powerful program although they have still more work to do.

/Andreas
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Rare - Lead VFX Artist
 
  10 October 2004
Wow, it's great with all this positive feedback, thanks a lot.

urgrund- thanks, the uses for the patternmaker tool are just about anything you can come up with, but one idea I've had is to be able to quickly make highly detailed meshes for use with normalmapping. Or it could be used as a layout-tool for building structures, and it's perfect for making sci-fitype surfacestructures. You can as an example make a pattern, extrude it slightly, make another pattern, extrude that and so on until you have some nice shapes that would take you hours to make by hand.

sforsyth- hmm I'm really not sure what you mean, can you explain a bit more?

f97ao- thanks a lot, I'll talk to ya later

If I get the time, tonight I will record an additional video showing some of the tools that were not included in the first video, like the Bitmapselect tool, Perpective select and some more.

cheers,

CML
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PolyBoost Tools for 3ds max
 
  10 October 2004
Here, hopefully this animated gif will help to explain. (if it works!)
Attached Images
File Type: gif example_connect.gif (66.5 KB, 328 views)
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Seán Forsyth
 
  10 October 2004
sforsyth- aha I see, that's a great idea, I would like that myself. I can look into it, might take a while though if I find a way. Perhaps it could come as an upgrade if it's not ready by release. Thanks.

CML
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PolyBoost Tools for 3ds max
 
  10 October 2004
Originally Posted by sforsyth: Here, hopefully this animated gif will help to explain. (if it works!)


It's almost the same thing I proposed in this topic, I think:
http://www.cgtalk.com/showthread.php?t=179021

It would be very nice to add geometry to the object without affecting its hires geometry!
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Filipe M. Deschamps
insiderNews.com.br
 
  10 October 2004
Originally Posted by PiledotNET: It's almost the same thing I proposed in this topic, I think:
http://www.cgtalk.com/showthread.php?t=179021

It would be very nice to add geometry to the object without affecting its hires geometry!

Hmm, hmm, I think I know how to technically solve that problem.
/Andreas
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Rare - Lead VFX Artist
 
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