CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 12-12-2004, 08:17 PM   #31
Rivendale
Right here
 
Rivendale's Avatar
portfolio
Carl-Mikael Lagnecrantz
CG artist
Stockholm, Sweden
 
Join Date: Apr 2002
Posts: 1,338

Hey peekoot, thanks a lot for the nice words. I have come to the conclusion that these tools WILL be included in PolyBoost, because they fit in pretty well with the rest of the toolset.
About your question, no it can't be used for that, since it really doesn't rebuild the meshes from scratch, it only does things to the existing mesh.

cheers,
CML
__________________
PolyBoost Tools for 3ds max
 
Old 12-17-2004, 04:45 PM   #32
Rivendale
Right here
 
Rivendale's Avatar
portfolio
Carl-Mikael Lagnecrantz
CG artist
Stockholm, Sweden
 
Join Date: Apr 2002
Posts: 1,338

Hey, the topology tools are basically ready now (phew). Check out the current interface:


This window will come up through a button in the PolyBoost main interface(or through a shortcut)
CML
__________________
PolyBoost Tools for 3ds max
 
Old 12-17-2004, 06:56 PM   #33
Steve Green
Reworking my Reel
Steve Green
Freelance 3D Artist
United Kingdom
 
Join Date: Jun 2002
Posts: 2,969

Very cool - look forward to seeing it in action.

Cheers,

Steve
 
Old 12-17-2004, 07:10 PM   #34
treed
Linkage Person
 
treed's Avatar
Tyler Reed
Comcast
Parker, CO, USA
 
Join Date: Jan 2003
Posts: 510
Send a message via AIM to treed Send a message via MSN to treed
Looks sweet! Question though, one of my buddies Chris Thomas had a question about this and I'm also interested if it would be possible. Heres what he said.

Quote:
Yeah, looks like a pretty cool system he has there. I wonder if he could do a similar system to simulate impact points for a particle fragmentation system? Something that would mimic the impact fracture paterns created in certain materials i.e. like plastic, or ceramic, or glass, wood etc? This system could be used to generate those fragments, then each could be detatched and assigned to a particle and off it woulg go...

Cool stuff indeed.
__________________
-Tyler Reed


http://www.3dluvr.com/treed



 
Old 12-21-2004, 01:09 PM   #35
chrom
Bioware
 
chrom's Avatar
portfolio
Dimitar Tzvetanov
Environment Artist
Canada
 
Join Date: Dec 2001
Posts: 458
Send a message via ICQ to chrom

Hi Rivendale, these tools are absolutly needed for every artist i think.I cant imagine how many different things i can make with them.You do amazing work.

I have a question.Is it possible to make custom patterns, i mean patterns created in corel or illustrator and to put them in the pattern libraries as .ai or bitmaps?

Keep the good work

Regards

chrom

Last edited by chrom : 12-21-2004 at 07:35 PM.
 
Old 01-20-2006, 03:00 AM   #36
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:30 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.