10 Top Texturing Tips :: Tutorial

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 09 September 2008   #1
10 Top Texturing Tips :: Tutorial

Hey there,

One of our friends at Game-Artist.net offered an article that covers some hints at 'dirtying down' a model for use in a game. While not purporting to be the 'Holy Grail' of texturing, we are happy that he thought of us and I thank Jeroen Maton for his efforts.

Click the image for a read and come back to give nice comments...

For Editor and features writer, CGSociety; Global Artist Liaison, Ballistic Publishing. Freelance writer, media consultant & digital producer.

Last edited by PaulHellard : 09 September 2008 at 07:00 AM.
Old 09 September 2008   #2
Very useful thanks!!
Vizual-Element | Automotive Superstore
Old 09 September 2008   #3
tex tutorial

Much appreciated Thanks, all this helps.
Old 09 September 2008   #4
wow.really useful man
thank you so much

My Personal Website


Old 09 September 2008   #5
Good article, thanks
Old 09 September 2008   #6
Some great tips and techniques!!!
Psionic's 3D Game Resources
Old 09 September 2008   #7
Thanks man just what I needed.
Old 09 September 2008   #8
looks great - will have a full read later.

BTW the header image is flipped...
this is an outrage!!!
Old 09 September 2008   #9
Very interesting tutorial, thank you !
Old 09 September 2008   #10
Looks interesting. I've been diving into texturing/materializing the last months, maybe I'll pick up good tips and tricks.
Thanks for sharing!
Old 09 September 2008   #11
aaah...great one! thanks for posting it here and thanks to our friend at game-artist.net aswell!

grs Gravedigger

Old 09 September 2008   #12
A well done article. Very forward and helpful to anyone looking for direction on texture work. If I can point out one thing, on page 2 the forklift is flipped causing all the text to be backwards. It was kinda funny to see that and on the same page you talk about texture clusters. Then on the top, it looks like you mirrored the texture on the forklift.
Old 09 September 2008   #13
Glad you guys like the article

Some of the images are mirrored indeed. The original models/textures were ok, but I'm afraid the graphics designer mirrored them to make a nicer banner...

ooh the irony... ^^
game-artist.net | Community for video game art.
jeroenmaton.net | Online Portfolio
Old 09 September 2008   #14
Very informative and well written article Jeroen. The guide was a pleasure to read. Bookmarked.

Cheerio Chris
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
Old 09 September 2008   #15
Thumbs up

Great Stuff ! thanks to Jeroen although i knew some of these things before, nevertheless,usefull,again thx

Cheers Herne
---Fear is a Mindkiller---
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:03 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.