Kong Diary :Digital Double

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  10 October 2005
Originally Posted by Terrell: I'm sure Lucas and ILM are shaking in their boots. ILM has only worked on what, 15 or so films this year. Weta has worked on one, perhpas two. Weta, as good as they are, can't even tote ILM's jock strap. Weta owes it's mere existence to the pioneering efforts of ILM achieved decades before anyone had ever even heard of Weta.

Judging by the not so great impressions of the Kong teaser, they better get on the stick.


Well the funny thing is that probebly atleast 50% of the people who work at Weta have worked at ILM and visa versa . Movie industry artists fallow the jobs . The only real diffrence between ILM and Weta is senior managment ! I mean look at the resume of any movie artist and you will see they have pretty much whored around at ever studio ..Tippet,ILM,Weta,Digital Domain...etc etc
 
  10 October 2005
Originally Posted by Terrell: I'm sure Lucas and ILM are shaking in their boots. ILM has only worked on what, 15 or so films this year. Weta has worked on one, perhpas two. Weta, as good as they are, can't even tote ILM's jock strap. Weta owes it's mere existence to the pioneering efforts of ILM achieved decades before anyone had ever even heard of Weta.

Judging by the not so great impressions of the Kong teaser, they better get on the stick.

Where the hell did that come from?


Anyway, the CG work seems pretty impressive. If I end up seeing King Kong, it will most definitely just be for the special effects.
 
  10 October 2005
The quality of the work WETA is producing is very high level in every compartment, from miniatures to creatures to ther kind of sfx. so, if its true that at their time ILM setup the technologies giving to life to procedures and softwares now used by other studios in production, the current situation is different.

Things evolved greatly thanx to ILM, but also to DD, PIXAR and many other studios, SFX artists, programmers and all kinda technicians. tools are becoming common between studio and studio, technologies too, so we're no more on pioneering period, not pioneers have to be necessarily located at ILM.
They're everywhere.

Its the use of these same technologies that makes the difference.

With LOTR trilogy WETA really raised the bar of quality on sfx, introduced the use of applications like Zbrush actually influencing their development.
Designed from the ground up a great part of the Tolkien universe, with make up, miniatures, costumes, CG , sfx .
Finally, gave life to the best CG actor of movie history so far : Gollum.

ILM work is great too. and they were actually pioneers at their time , when producing SFX for a movie like Star Wars was considered impossible to achieve.

But bashing WETA work because of that is plain wrong.
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Last edited by Nemoid : 10 October 2005 at 04:09 PM.
 
  10 October 2005
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