Magic Leap Finally Unveils a Mixed Reality Headset

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  12 December 2017
Magic Leap Finally Unveils a Mixed Reality Headset

Magic Leap Finally Unveils a Mixed Reality HeadsetA lightweight headset, belt mounted processing unit, and force control
haptic wireless controller launches for developers in early 2018.
https://www.pcmag.com/news/358073/m...reality-headset
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  12 December 2017
Hideous. It's like the worst concepts of 1990's industrial design rolled into one product. 
 
  12 December 2017
I think VR will never be more than a niche market curiosity
until we get the full star trek holodeck experience.

How long will it take for VR enthusiasts to accept that 
goofy helmets ,goggles and other "wearables"
will never gain widespread acceptance amongst laypeople.?? 

Last edited by ThreeDDude : 12 December 2017 at 11:39 PM. Reason: spelling
 
  12 December 2017
The headset designs will get better over time. 
Humans will wear what ever is in fashion. Note the photo like 100% wear hats. Today we don’t. These AR glasses will record and understand your everyday surroundings. Stock prices pop up over McDonalds. Display names and profiles of those who pass you on the street.  Instant recall of where you left your keys. It’s way more important than overlay a Pokémon on a desk. It’s more augmented brain power. Once they are thin and Bono from U2 walks on the stage during an Apple keynote wearing a pair then they have a strong chance of becoming like the hats in the photo. 

 
  12 December 2017
Poor example

Those men are not having to experience
an entire environment through their hats.

No amount of wishful enthusiam
and money tossing at rubbish like this
Magic leap  product, will make VR
become widely embraced by modern consumers.
Humanity seems perfectly satisfied with experiencing
"other worlds"  Via 2D screens( (Games & Smart Phones)
 until we get something akin  to the Holodeck in Star Trek.
 
  12 December 2017
Originally Posted by ThreeDDude: No amount of wishful enthusiam
and money tossing at rubbish like this
Magic leap  product, will make VR
become widely embraced by modern consumers.
Humanity seems perfectly satisfied with experiencing
"other worlds"  Via 2D screens( (Games & Smart Phones)
 until we get something akin  to the Holodeck in Star Trek.

All it will take is a sleek and somewhat affordable take on this product from a company like Apple paired with a killer app like Pokemon Go and suddenly you'll see every kid wearing AR goggles. 
 
  12 December 2017
Magic Leap is almost the worst of these terrible "VR" things. Almost. Basically, anything with a headset is still actually worse, but only marginally.

Originally Posted by Somebody Irrelevant: Stock prices pop up over McDonalds. Display names and profiles of those who pass you on the street.  Instant recall of where you left your keys.
It’s way more important than overlay a Pokémon on a desk. It’s more
augmented brain power. Once they are thin and Bono from U2 walks on the
stage during an Apple keynote wearing a pair then they have a strong
chance of becoming like the hats in the photo.

Nobody wants any of those things. Nobody wants Bono either.

It's garbage. Terrible resolutions, heavy hardware, pathetic technology all around. There's nothing virtual or reality about it. It's just like quantum mechanics - a sales pitch, and nothing more.

Until we have AR in a standard set of glasses, just regular lenses, with no additional hardware at all these concepts are simply Virtual Boy for millenials.


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Last edited by InfernalDarkness : 12 December 2017 at 10:33 AM.
 
  12 December 2017
Guys. Since I guess none of you believe in creationism, you do understand that everything has a development(evolution) phase. Just as your mobile phone were clunky suitcases that weight 20 kilos, so will AR and VR googles shrink and improve rapidly over the next 10-15 years.

In technology these days, everything is an incremental upgrade. In the short run it looks like nothing is changing, but when you add these small continuous changes to gather, you get exponential growth and over the long run you will have your revolution. But, I agree. Right now AR and VR is over hyped. But check back in2025 and you will be amazed what you can do with it.




"...but can it play candy crush?!"

Last edited by masterofacid : 12 December 2017 at 12:10 PM.
 
  12 December 2017
Originally Posted by masterofacid: Guys. Since I guess none of you believe in creationism, you do understand that everything has a development(evolution) phase. Just as your mobile phone were clunky suitcases that weight 20 kilos, so will AR and VR googles shrink and improve rapidly over the next 10-15 years.

In technology these days, everything is an incremental upgrade. In the short run it looks like nothing is changing, but when you add these small continuous changes to gather, you get exponential growth and over the long run you will have your revolution. But, I agree. Right now AR and VR is over hyped. But check back in2025 and you will be amazed what you can do with it.




"...but can it play candy crush?!"
Dont assume what others believe in please.

Now Consider the number of people who had a very practical 
economic reason to endure the vicissitudes  of those unweldy early cell phones.
Those were not "entertainment" devices
They were prohibitively expensive work utilities for anyone from stock traders to cattle ranchers
who could justify their high costs.

In my own non scientific, casual observation
People seem much more willing to accept a much lesser tactile user experience
when they perceive the tech as accomplishing real work for them.
Look at early versions of our  various 3DCC softwares
was any of it actually "fun".

Google Glass was not big and cumbersome.
however IMHO, it failed for reasons other than the potential 
privacy invasion of others  concerns, often cited for its
lackluster acceptance.

People seem much less forgiving about ergonomics& even design
asthetics when it comes to their entertainment with all of the 
competing options in today market.

And yet another stupid helmet/face mask contraption is not the solution 
VR so desperately needs.
 
  12 December 2017
Originally Posted by Array: Humanity seems perfectly satisfied with experiencing "other worlds"  Via 2D screens

We started with cave walls and charcoal. Now we are at 8k HDR screens ( At my VFX studio at least ). Evolution pushed into stereo vision for most creatures on the planet and it had great reasons for it. Even A 24k HDR screen won't help an Architect preview an interior better or an Auto Designer make a better decision about proportion. VR does that today. Try viewing your own 3d designs in VR. So much better of an experience and scale really begins to matter and you can walk around your design.

You can't experience scale and interact with objects in your hands using a 2d screen with a controller. Yes the resolution is not great in VR now but good enough and getting better every 6 months. As we've seen with tech like Youtube, resolution did not stop it from being the most watched 2d medium. 
 
  12 December 2017
Quote: Nobody wants any of those things. Nobody wants Bono either.

Haha. Yes maybe poor examples for you.

Given an option most people would rather stand near a real Dinosaur, explore around Mars or Castle Black Game of Thrones ( pick up some weapons ) than view 10 inch picture on a non calibrated monitor? 

VR today is not Virtual Boy or Quicktime VR. I was around for those and they were crap. 
 
  12 December 2017
Originally Posted by ThreeDDude: Dont assume what others believe in please.

+

And yet another stupid helmet/face mask contraption is not the solution 
VR so desperately needs
= Should we assume a flawless prefect product that we didn't even knew we wanted or needed, to be available at day 1? Then why wasn't this product already done say 50 years ago? Who needs research and development if you can build anything you want at any time you want?

Last edited by masterofacid : 12 December 2017 at 11:36 PM.
 
  12 December 2017
Originally Posted by masterofacid: = Should we assume a flawless prefect product that we didn't even knew we wanted or needed, to be available at day 1? Then why wasn't this product already done say 50 years ago? Who needs research and development if you can build anything you want at any time you want?

You counter your own point. It's not day 1, for "virtual reality". It's not even day 3,000. It's been in concept form for decades now, and still these garbage toy devices persist. I'm not remotely against new technology, but when these "inventors" waste everyone's time and money promoting garbage tech it becomes the same old song and dance that we saw with 3D TV tech.

It's a gimmick, nothing more.
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  12 December 2017
Originally Posted by ThreeDDude: How long will it take for VR enthusiasts to accept that 
goofy helmets ,goggles and other "wearables"
will never gain widespread acceptance amongst laypeople.?? 


Right now tens of millions of young "millenials" in 196 countries are sitting in their bedrooms, staring into a smartphone or tablet screen, experiencing very boring and conventional 2D content. It fascinates them at this age, because the young brain is easily fascinated. When you are under 16 or so, you are not very discerning yet, and your brain is forgiving of content that is, actually, not that great at all.

Just like my generation sat in a bedroom 30 years ago, and was staring at a Commodore 64 or Atari or Nintendo screen or watching a B-quality fantasy movie on VHS or Betamax tape. That was all 2D too.

My generation graduated from those early experiences to every more exciting stuff - hardware accelerated 3D games using the first Nvidia or Vodoo GPUs for example.

We spent more and more money on Playstation 2s, and Pentium gaming PCs, coin operated Arcade games with hydraulic or haptic feedback and more.

Hell, we saw pictures of early concept VR headsets in computer magazines in the 1990s, and also got to wear some VR headsets in Arcades that actually had them and said "me want this so bad!".

We didn't "get stuck" in our 2D bedroom experience as 8 to 10 year olds - we grew into teenagers and then tweenagers and wanted ever more exciting and innovative stuff as we grew older. We wanted it in 3D as well.

As the young millenials grow older they will want something far better and more exciting than 2D smartphones and tablets can deliver. They will want it to be 3D, lifelike, interactive and compelling.

VR and AR is currently the only thing on the horizon that can make that happen for the millenials. It and 3D cinema is the only thing that can give them "the next level" of interactive sattisfaction.

So VR/AR probably is not going to die completely at all. If they can make the headsets CHEAP, LIGHTWEIGHT and GOOD enough to entice millenials, then you are looking at a MASSIVE new market worldwide.

Seriously, what else is there on the horizon that millenials can grow into to from "smartphonitis" and "tabletitis"? Are they going to get superpowers or fly around in jetpacks in the next 10 years? Is somebody going to give teenagers little 2000 Dollar Tesla cars that they can afford to buy and drive around in?

It is VR/AR that millenials are going to flock to.

Grown adults like us are at a stage in our cognitive development where stuff that is "exciting" often strikes us as being "meh".

But if we were 12 - 18 years old right now, an HTC Vive or Oculus Rift might be exactly what we'd be drooling over on the internet, or talking about excitedly in the schoolyard.

VR headsets aren't cheap enough yet to become an affordable item for young people. Not everybody has affluent parents who can drop 2K to 3K on a VR setup that will become obsolete in 3 years.

Once this stuff is so cheap that it becomes like the Walkmans and VCRs and CD Players we had as young people, lots of young people will buy into this.

We grownups are NOT the main target market for VR/AR. It is the young generation that is the target, but the devices are not affordable enough yet for 12 - 16 year olds to buy easily.

As far as us grownups are concerned, our brains are far more focused on the real world at this stage than fantasy worlds or game worlds or even film worlds.

We are a target market for Augmented Reality when it gets really usable. We are going to stay in the physical world where we are now comfortable, but are going to have it enriched with AR graphics.

The younglings are at a point cognitively where their minds are wide open to "fantasy" and "make believe" and "imagined" experiences.

They are going to be the ones that voluntarily escape into VR fantasy experiences and VR games and VR fiction. That is what engages you at that stage - fantasy, and not so much the real world.

And they are going to be the ones who are so "wired into the internet" that daily AR use will be just about inescapable for them.

I'm sure that I'll still be checking my emails on a conventional laptop 10 years from now - that is what I am used to.

Millenials will have their emails float as 3D text in front of their AR goggles while they walk down the street, or even teleconference with each other all the time using AR and telepresence, while we old farts still give each other audiocalls on boring telephones.

Always do this when you evaluate a new technology - ask yourself "if I were 16 years old today, had a lot of free time and was constantly hungry for stimulation, would I want to buy this?"

Again, we 30 or 40 year olds are NOT the target market for VR/AR. We grew up in an age where there WAS digital experience, but we didn't really leave the physical world for long periods of time at all.

That doesn't mean that millenials will be just like us at all. They may very well want to spend 6 - 10 hours a day in a VR world, or have AR capability at hand 24/7, basically wherever they go.

Just like our generation does not like to venture outside without a smartphone at hand, the millenials may not want to venture outside without a pair of AR goggles on their heads or in their pockets.
 
  12 December 2017
Originally Posted by InfernalDarkness: You counter your own point. It's not day 1, for "virtual reality". It's not even day 3,000. It's been in concept form for decades now, and still these garbage toy devices persist. I'm not remotely against new technology, but when these "inventors" waste everyone's time and money promoting garbage tech it becomes the same old song and dance that we saw with 3D TV tech.

It's a gimmick, nothing more.
 
I have never said that it is DAY1, but with his reasoning, he wanted to have a prefect product (like a holodeck, brain interface thing) ON day1 without any development or improvement over time. With that reasoning you can as well say that we should have had internet in the stone age. Its like saying: "what was the point of all these stone tools that they were making, why didn´t they just go for a cloud service instead?"!...

Some reactions to the iPhone 10 years ago:
http://www.telegraph.co.uk/technolo...e-10-years-ago/

Last edited by masterofacid : 12 December 2017 at 12:26 PM.
 
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