3ds Max 2018 is now available for subscribers

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  04 April 2017
3ds Max 2018 is now available for subscribers

Updates to Arnold for Max, MCG, motion paths etc

Quote: Updated MAXtoA plugin including Arnold 5
volumetric effects with OpenVDB support
Procedural (proxy) objects allow scene interchange with other Arnold plugins
Extensive array of built-in Arnold professional shaders and materials
Supports third-party shaders compiled for Windows and Arnold 5
Easy image-based lighting workflow with separate environment and background capabilities
Arnold Properties modifier controls rendertime effects and options per object
Abitrary Output Variable (AOV) support for compositing and post-processing
Depth of field, motion blur and camera shutter effects
New VR camera
New easier to user layered Standard Surface with Disney compatibility replacing Arnold Standard Shader
New melanin-driven Standard Hair Shader with simpler paramenters and artistic controls for more natural results
Supports photometric lights for easy Revit interop. Full support of 3ds Max Physical material and legacy maps
All in one Arnold light supports textured area lights, mesh lights, Skydome and Distant light sources
New Portal mode for Quad and Skydome lights to improve sampling interior scenes
New Roundness and Soft Edge options for Quad and Spot lights
Scene Converter presets and scripts to upgrade legacy scenes

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