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Old 05-07-2014, 08:26 AM   #1
Yuri Alexander
Tacoma, USA
Join Date: Apr 2005
Posts: 137

Zbrush to Maya, tutorial I wrote

Not sure where this goes, if it is out of place here please delete it. I checked but didn't find a tutorial section.

Its the top one.

Specificially the tutorial goes over how to get your high-res sculpt into maya while avoiding mayas .obj import quirks.

It goes over setting proper scene scale (which you need for accurate lighting, shading and effects), and then how to bake, assign, and configure a 32 bit floating point displacement map using zbrush, to give you the most accurate render results, making sure you don't lose any detail in the transition between maya and zbrush.

I know this isn't super advanced info, it's mostly nuts and bolts stuff, but I do hope it helps someone.

The tutorial is based around this piece, which I also just finished:
Old 05-09-2014, 07:39 AM   #2
Yellow Magic Orchestra
square-zero-one's Avatar
Johnny ( Joao ) Grilo
Senior Cg Artist
Visual Playground
Melbourne, Australia
Join Date: Mar 2008
Posts: 146
Its useful , thanks for taking your time to create this.
Square01/ Johnny (Joao) Grilo
Old 05-10-2014, 11:45 AM   #3
New Member
matthieu poirey
London, United Kingdom
Join Date: Nov 2005
Posts: 24
Thanks a lot man !
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