Mesh Fusion for Modo is out now

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2014
That's one of the coolest 3D tools I've seen in a long time
__________________
The Z-Axis
 
  01 January 2014
mesh fusion looks pretty cool
__________________
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
 
  01 January 2014
That's what you call innovation.
 
  01 January 2014
It's simply amazing what is possible and just how fast it is to create complex shapes.

You can see some of my early tests here:
http://community.thefoundry.co.uk/d...spx?f=9&t=84109

and an example of a completed MF object I created here:
http://community.thefoundry.co.uk/d...spx?f=8&t=84108

definite game changer for modeling imo!
__________________
William "Proton" Vaughan
------------------------------------------
http://www.pushingpoints.com/
 
  01 January 2014
Originally Posted by proton: It's simply amazing what is possible and just how fast it is to create complex shapes.

You can see some of my early tests here:
http://community.thefoundry.co.uk/d...spx?f=9&t=84109

and an example of a completed MF object I created here:
http://community.thefoundry.co.uk/d...spx?f=8&t=84108

definite game changer for modeling imo!



Great stuff William. I would get nightmares modeling that milk crate without mesh fusion. This thing looks like it makes so many incredibly hard to model shapes very easy to model.
 
  01 January 2014
Originally Posted by SheepFactory: Great stuff William. I would get nightmares modeling that milk crate without mesh fusion. This thing looks like it makes so many incredibly hard to model shapes very easy to model.



Milk Crate was under an hour with MF...
__________________
William "Proton" Vaughan
------------------------------------------
http://www.pushingpoints.com/
 
  01 January 2014
Can't believe how cool this is.
 
  01 January 2014
I haven't posted in years. This made me do it.
__________________
Those who live by the sword... get shot by those who don't.
 
  01 January 2014
I haven't had a chance to use this yet, but it looks like a bona fide game changer
 
  01 January 2014
[Darth Vader voice]

There is no boolean tool.


Seriously though, there's a blink of a wireframe image in the movie and the geo looks just as if you were to convert a NURBS surface with trims and fillets and such into polygons. A dense, tesselated mesh with occasional unevenness, which will show up in shading and reflections.

It may be used as a good base for retopo work, but don't be naive and think that you can skip building proper topology for hard surface objects. As long as a pipeline is built on UV texturing and rendering subdivs, there's no free lunch, not even with this plugin.
__________________
Tamas Varga
 
  01 January 2014
You can see wireframe and reflection in tutorials. Triangles near fillets only. Looks decent for me.
__________________
My vimeo clips
 
  01 January 2014
Hmm... so as a modo 601 owner, this quickly becomes a very expensive affair (450-500 quid I'm guessing). Expensive Foundry pricing all-right. :/

While this plugin looks good indeed, I think I'll stick with ZBrush's Dynamesh+Z-Remesher work-flow for now. Maybe the technology will eventually find it's way into 801 by default (it really should).
__________________
"Even the Christmas vacation will be darkened by New Zealand scripts…"
~ J.R.R. Tolkien, The Letters of J.R.R. Tolkien, Letter 34
 
  01 January 2014
The procedural nature of that tool is really nice, but yes it looks like there's a nurbs moddelling paradigm under the hood which converts to subds on the fly. and not without some glitches. That what makes it look a bit slow I guess.

Still a very handy tool for modo users.
__________________
"Any intelligent fool can make things bigger, more complex & more violent..." Einstein
 
  01 January 2014
Originally Posted by DutchDimension: Hmm... so as a modo 601 owner, this quickly becomes a very expensive affair (450-500 quid I'm guessing). Expensive Foundry pricing all-right. :/

While this plugin looks good indeed, I think I'll stick with ZBrush's Dynamesh+Z-Remesher work-flow for now. Maybe the technology will eventually find it's way into 801 by default (it really should).


I know huh
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:10 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.