CGTalk > Main > News
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 12-28-2013, 11:32 AM   #1
jordibares
Frequenter
 
jordibares's Avatar
portfolio
Jordi Bares Dominguez
Creative Director / VFX Supervisor
Glassworks
Central London, United Kingdom
 
Join Date: Jan 2002
Posts: 105
Thomson "Simon the Ogre"

Finally released after a long journey of more than 4 months from concept work to finish and quite a challenge but I believe the amount of love we have put into the project is visible.

The commercial
https://www.youtube.com/watch?v=JXNJA1yGn-8

Official Behind the Scenes
https://www.youtube.com/watch?v=NxwrpRVhCvw
https://www.youtube.com/watch?v=qPd...FgPJBcwYnvRamTg


I will be putting together a little technical making of as I believe we have managed to marry successfuly the state of the art prostetics work done by Vincent Van Dyke with our sophisticated CG work.

Very proud, hope you like it as much as I do.
__________________
Jordi Bares - Creative Director @ Glassworks
http://www.glassworks.co.uk - http://www.jordibares.com
 
Old 12-28-2013, 04:26 PM   #2
hentsteph
3D Modeler
 
hentsteph's Avatar
portfolio
Stephane Hentschel
Montreal, Canada
 
Join Date: Apr 2004
Posts: 329
Bravo, really well done.
__________________
Steph
Portfolio
 
Old 01-03-2014, 01:06 PM   #3
Kanga
KillaRoo
 
Kanga's Avatar
portfolio
Chris Kautz
Freelancer/Character artist.
Netherlands
 
Join Date: Feb 2004
Posts: 9,566
Send a message via ICQ to Kanga Send a message via MSN to Kanga
Cute ad, really nice 'making of' clips, well done!
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 01-03-2014, 04:53 PM   #4
Almie
New Member
portfolio
 
Join Date: Dec 2013
Posts: 8
I don't get all the hate for this ad in the comments on Youtube, imo it was very well done.
 
Old 01-03-2014, 10:23 PM   #5
jordibares
Frequenter
 
jordibares's Avatar
portfolio
Jordi Bares Dominguez
Creative Director / VFX Supervisor
Glassworks
Central London, United Kingdom
 
Join Date: Jan 2002
Posts: 105
It is Youtube after all, never read the comments but thanks, we (all of us) put a lot of love on these projects and this one is particularly special.

Quote:
Originally Posted by Almie
I don't get all the hate for this ad in the comments on Youtube, imo it was very well done.
__________________
Jordi Bares - Creative Director @ Glassworks
http://www.glassworks.co.uk - http://www.jordibares.com
 
Old 01-03-2014, 11:02 PM   #6
mattmos
henchman
 
mattmos's Avatar
portfolio
Matt Morris
Director
Matinai
Kington St. Michael, United Kingdom
 
Join Date: Apr 2003
Posts: 1,692
Great work Jordi! Would love to hear a bit more about the face rig and animation, the making ofs didn't spend a lot of time on that section.
__________________
www.matinai.com
 
Old 01-04-2014, 09:57 AM   #7
AsaMovshovitz
Expert
 
AsaMovshovitz's Avatar
CGSociety Member
portfolio
Asa Movshovitz
Moves things around fairly well
www.keyframestudios.co.uk
London, United Kingdom
 
Join Date: Feb 2004
Posts: 306
lovely work Jordi.

I had the exact opposite effect when I choose a Thompson holiday, they messed me and my wife so much I ended up as an Ogre. Would never use them again.

The ad is great though
 
Old 01-05-2014, 11:07 PM   #8
jordibares
Frequenter
 
jordibares's Avatar
portfolio
Jordi Bares Dominguez
Creative Director / VFX Supervisor
Glassworks
Central London, United Kingdom
 
Join Date: Jan 2002
Posts: 105
Thanks… regarding the rig of the face it was something we experimented for a couple of weeks until we settled for the right approach and given we had as a consultant and sculptor the mighty Scott Eaton it was very very very accurate blend shapes the option.

We did inject a muscle system to the equation but we decided to use it only on a couple of places given that the face didn't really required a lot of volume changes, jiggle or any other large muscle approach.

Instead we rigged it as hero blend shapes (lots of them) and then added secondary controls for mouth, eyes and the like so the animators did a lot of heavy lifting to get the feeling of skin flexibility but we did aimed for that hand touch to make it less CG.

What we did is reconstruct the neck in a very interesting way and run FEM simulations in houdini 13 (yes, we are mad but the results really paid off and given we have some very serious talent in house it was quite doable). The end result was a much more accurate skin relaxation to connect both the face and the body which was the secret sauce of the job and one of the most complex things in it. Something I seriously think many would not have even dare to touch for a commercial.

Hope it clarifies a bit.. I will try to get into more detail on a post later on but wanted to make sure you got an answer quick.

Quote:
Originally Posted by mattmos
Great work Jordi! Would love to hear a bit more about the face rig and animation, the making ofs didn't spend a lot of time on that section.
__________________
Jordi Bares - Creative Director @ Glassworks
http://www.glassworks.co.uk - http://www.jordibares.com
 
Old 01-09-2014, 01:31 AM   #9
Matt Leishman
Dragon Training Dummy
Matt Leishman
Character FX Artist
Dreamworks Animation
USA
 
Join Date: Aug 2002
Posts: 642
Very nice work Jordi, you guys should feel proud of that work.
__________________
---
DISCLAIMER: This message represents my own opinion and does not reflect in any way the opinion of my employer .
 
Old 01-09-2014, 06:07 AM   #10
FranR
New Member
 
FranR's Avatar
portfolio
Francisca Roele
Creative DTP, loooking ...
In between jobs
Den Helder, Netherlands
 
Join Date: Jan 2014
Posts: 5
Wonderful add - this is a real gem.

But ...

It does mean I really do need a holiday! ;-)
 
Old 01-09-2014, 11:34 PM   #11
mattmos
henchman
 
mattmos's Avatar
portfolio
Matt Morris
Director
Matinai
Kington St. Michael, United Kingdom
 
Join Date: Apr 2003
Posts: 1,692
Quote:
Originally Posted by jordibares
Thanks… regarding the rig of the face it was something we experimented for a couple of weeks until we settled for the right approach and given we had as a consultant and sculptor the mighty Scott Eaton it was very very very accurate blend shapes the option.

We did inject a muscle system to the equation but we decided to use it only on a couple of places given that the face didn't really required a lot of volume changes, jiggle or any other large muscle approach.

Instead we rigged it as hero blend shapes (lots of them) and then added secondary controls for mouth, eyes and the like so the animators did a lot of heavy lifting to get the feeling of skin flexibility but we did aimed for that hand touch to make it less CG.

What we did is reconstruct the neck in a very interesting way and run FEM simulations in houdini 13 (yes, we are mad but the results really paid off and given we have some very serious talent in house it was quite doable). The end result was a much more accurate skin relaxation to connect both the face and the body which was the secret sauce of the job and one of the most complex things in it. Something I seriously think many would not have even dare to touch for a commercial.

Hope it clarifies a bit.. I will try to get into more detail on a post later on but wanted to make sure you got an answer quick.


Thanks for the reply! Even watching it closely now the cg is seamless, the simulation pain was definitely worth it. Nicely done chaps.
__________________
www.matinai.com
 
Old 02-13-2014, 09:32 AM   #12
jordibares
Frequenter
 
jordibares's Avatar
portfolio
Jordi Bares Dominguez
Creative Director / VFX Supervisor
Glassworks
Central London, United Kingdom
 
Join Date: Jan 2002
Posts: 105
__________________
Jordi Bares - Creative Director @ Glassworks
http://www.glassworks.co.uk - http://www.jordibares.com
 
Old 02-13-2014, 09:32 AM   #13
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:35 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.