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Old 12-13-2013, 03:14 PM   #16
WesMcDermott
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Wes McDermott
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Allegorithmic
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Quote:
Originally Posted by Stellios
Please support UDIMS. you will get alot more interest from the VFX production market if you can support UDIMS.

for us at our studio without udims this tool is an unfortunate no go. but everyone wants it....


I definitely agree. Thanks for the feedback and I'll will be sure to pass this along to development.

Cheers,

Wes
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Old 12-16-2013, 04:02 PM   #17
Wolvawab
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Raof Bejaoui
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Thumbs up

New teaser video:
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Last edited by Wolvawab : 12-16-2013 at 04:05 PM.
 
Old 12-23-2013, 04:41 PM   #18
WesMcDermott
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Wes McDermott
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Hello,



Here's another Substance Painter Teaser. The reprojection is caluclated from the brush stroke and not from the previously projected texture. This way, you'll never loss quality by doing a reprojection. You can also change the texture size either lower or higher and maintain the same quality as textures are recomputed.

Cheers,

Wes
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Old 01-25-2014, 04:59 PM   #19
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Here is another video showcasing features and workflow for Substance Painter. This video focuses on multichannel painting, stencils, effect masks as well as ability to paint on single channel.
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Old 01-25-2014, 04:59 PM   #20
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