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Old 08-27-2013, 03:01 PM   #1
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Autodesk Releases Maya LT For Indie Game Developers

http://www.tomshardware.com/news/au...ment,24010.html

Maya LT is available immediately for both OSX and Windows at a price of $795 for a perpetual license. Term licenses are available as part of a monthly, quarterly or annual rental plan in the near future, starting at $50, $125 and $400, respectively.
 
Old 08-27-2013, 03:54 PM   #2
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look's like it wasn't suppose to be announced today

Anyway, with a 25k poly limitation on FBX export, no python, no MEL and at 795$.
for me it's nearly useless...
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Old 08-27-2013, 04:15 PM   #3
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What's the logic of not having Python and Mel included?
 
Old 08-27-2013, 04:15 PM   #4
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Old 08-27-2013, 05:03 PM   #5
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Quote:
Originally Posted by popol
look's like it wasn't suppose to be announced today

Anyway, with a 25k poly limitation on FBX export, no python, no MEL and at 795$.
for me it's nearly useless...


Wait, other than this limitation, EVERYTHING else is in this LT version? For only $795?

Man, I love Cinema4D, but this is cheaper than Cinema4d Prime (and you'd need the 3,650 studio version to get similar features to Maya) maybe I'll start thinking about Maya again...

Last edited by hikarubr : 08-27-2013 at 05:47 PM. Reason: grammar
 
Old 08-27-2013, 05:10 PM   #6
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yeh the main product pages on autodesk.com do not list Maya LT as yet.


Looking forward to seeing exactly what is left out of the specs for this price bracket from the horses mouth so to speak!


store page
http://store.autodesk.co.uk/store/a...uctID.286218500
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Last edited by cresshead : 08-27-2013 at 05:14 PM.
 
Old 08-27-2013, 05:26 PM   #7
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Given how much has changed I hope they keep that LT version around. I'd hate to jump into Maya and then have them drop it 18 months from now.
 
Old 08-27-2013, 05:36 PM   #8
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if i knew they were going to take that tomshardware link down i would have grabbed the info on what you actually get. i did find something on this site

http://www.gamefromscratch.com/post...ie-edition.aspx

Quote:
What exactly do you give up for that savings? Well, here is where things get a bit tricky.

  • Does not support external renderers; cannot render 'scenes' or animations
  • No MEL support, and currently no plugin support or SDK.
  • Export to FBX format of up to 25,000 polygons per scene (but the .mlt format allows denser meshes within Maya LT)
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Old 08-27-2013, 05:48 PM   #9
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Those are some big limitations, but I can't be surprised at the pricepoint. Wouldn't no plugin support make developing for games a bit harder?
 
Old 08-27-2013, 05:52 PM   #10
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for modelling assets, levels and characters it would be okay and it supports the game shaders so in a mixed studio of maya and mayaLT where some artist don't require a renderer or scripting it might save a ton of cash on licences.

Also if Maya LT supports playblasts you could also create in game cutscenes without the need of a renderer as such.
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Old 08-27-2013, 05:56 PM   #11
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I'm no game developer, but what's the point in making a "Maya for Indie game developers" version... And then limiting how much data you can export to a game engine and the methods in which you can do it? Isn't that actually the exact opposite of what they should be doing in a version that is specifically marketed towards people who will be trying to get their data into a game engine?
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Old 08-27-2013, 05:58 PM   #12
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edited out because of dumbness

Last edited by Sthu : 08-27-2013 at 06:05 PM.
 
Old 08-27-2013, 06:26 PM   #13
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we need to wait until we can read what is the defacto differences in the LT version form autodesk rather than 404 pages long gone!
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Old 08-27-2013, 07:44 PM   #14
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Reminds me of what they tried a few years back with that free version of max for custom game content (gmax if i remember correctly... only this time its not free.

Last edited by CHRiTTeR : 08-27-2013 at 07:47 PM.
 
Old 08-27-2013, 08:04 PM   #15
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you can check the feature list here (in french) i've made a quick translation (sorry for my bad english)


- complete support of all maya modeling tools ;
- Hypershade avaible ;
- ShaderFX to create HLSL shaders, CgFx is included ;
- export to FBX limited to 25 000 polygon's per scene. .mlt Format (Maya LT format) allow to overcome this limitation ;
- support of .ma, .mb, .mlt, OBJ et FBX ;
- support of BMP, PNG, DDS, EXR, TGA, et TIFF ;
- export normal maps ;
- skeleton builder ;
- HumanIK ;
- DirectX 11 in viewport, with shading ;
- éclairage complet, illumination globale ;
- texture baking with Turtle ;
- 2D sprites rendering ;
- no external renderer;
- no MEL support no plugins support. No SDk, No Python support.
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