Crytek announces new version of Cryengine

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  08 August 2013
Crytek announces new version of Cryengine

Video of the new features here:

Quote: Crytek Announces the Arrival of the New CRYENGINE®
Frankfurt – August 21, 2013

Frankfurt am Main (Germany) August 21, 2013 – Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with the launch of the new CRYENGINE; an ever-evolving technology service, with always up to date access to the latest features in CRYENGINE for commercial game licensees.

CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.

On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future.

In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE at the forefront of its field.

Areil Cai, Director of Business Development – CRYENGINE said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game."

Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryENGINE 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!”

This week also sees a major update to Crytek's free CRYENGINE® SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CRYENGINE® SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.

These changes to the CRYENGINE service are being marked with a new website which can be seen at Over time, the site will grow to offer new options for game developers, and will ultimately become the central hub for all official CRYENGINE content online.
  08 August 2013
Nice, but the most important feature I hope will be added is windows 8 support .
  08 August 2013
Originally Posted by Shadowlich: Nice, but the most important feature I hope will be added is windows 8 support .

It doesn't run under windows 8? Are you sure?
  08 August 2013
That boat sequence is amazing. The rendering, sim and art direction. Wasn't a big fan of how their user interfaces that followed looked, but I'm sure their features are useful.
The Pirate
Duplicator Series
  08 August 2013
simply amazing
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
  08 August 2013
Originally Posted by SheepFactory: It doesn't run under windows 8? Are you sure?

The current devkit is known to have some binary compatibility issues with windows8, particularly in metro mode (which MS is pushing hard for, and God willing, will keep miserably failing at like the 8.1 notes suggest they realized).

As for the demo, I know, on a rational level, it's downright amazing, yet I've become somehow desensitized to all these glorious engine previews. Not sure why.
Well, except for the weather part, I did pee my pants a bit there.
Come, Join the Cult - Rigging from First Principles
  08 August 2013
One question for those more experienced with the dev kit, how easy would this be to use the cryengine for previz even without their "cinebox" version (still in closed beta), and only with the standard included cinematic tools ? Is that user friendly or do you have to be really proficient in programming/game design an not just filmmaking/editing ?

Regarding the licence, it's free for non-commerical games, but would you need a commercial licence to output non-playable videos for some clients?
  08 August 2013
Originally Posted by EricM:
Regarding the licence, it's free for non-commerical games, but would you need a commercial licence to output non-playable videos for some clients?

Good question.
  08 August 2013
take a look at this thread at crydev
"Any intelligent fool can make things bigger, more complex & more violent..." Einstein
  08 August 2013
There's no doubt about it, it sure is pretty
All out of bubblegum!
  08 August 2013
I've played with the engine a bit with crysis 2 content and its pretty nice. The weather part of the demo knocked my socks off as well.

The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  08 August 2013
This looks interesting. Can you import geo cache through alembic or MDD into the engine?
  08 August 2013
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