Originally Posted by Stankluv
that is the funniest logical extrapolation from this idiotic notion about CG in movies. Hipsters would say something like, "I don't know, maybe just seeing the air between the creature and the camera is what makes it better."
I don't know why, however, watching a lot of 3d animation since Toy Story 1 and earlier (game cutscenes have been 3d way before then) till now, there is an air of strangeness when it come to both Coraline and Para-Norman. I know there are parts of that Were-Rabbit was using 3D, and I think so was Coraline and Para-Norman.
But there was something interesting about it. And when it come to Coraline garden scene, that makes it beautiful. Not even glow-in-the-dark plants and fiber-optic tree of Avatar can take it away.
I think there is an article in a book that I forgot the title, but it talks about people that look at historical forgery and all. Hunch is something that you brain (which we yet to fully understand) play a role in everyday life.
And sub-consciously, also affect how we watch movies.
I know you are being joking, but the answer is not in the 'air'. But i think it was related to how we set-up real life scene and 3d scene. For example in the early days, dead eye was quite a problem (non-blinking cg character).
But I think if there is a problem with cg that makes me feel strange, I think that would be "over compensation" and "short cut due to budget". It's like that joking clip of watching in 3d by blinking VERY fast. Just because you can (do all kind of stuff in 3d), doesn't mean you should.