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Old 07-11-2013, 04:36 PM   #1
Robert Magee
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Robert Magee
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Announcing the Houdini Engine with experimental Maya and Unity Plug-ins

Side Effects Software is proud to announce the Houdini Engine which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools. Now both film and game studios can load Houdini Digital Assets into their go-to applications and build a more integrated procedural pipeline that does not rely on baked-out data.

The Houdini Engine is a compact API which extracts Houdini's core technologies into a powerful procedural engine for film and game studios to integrate into proprietary applications. Experimental plug-ins for popular DCC apps such as Autodesk® Maya® and the Unity® game engine are under development at SideFX Labs.

Visit the following link to learn more and to sign up to test either of the plug-ins when they are ready:
http://bit.ly/176yH9y

You can also watch an introduction video here:
https://vimeo.com/70073569

Last edited by Robert Magee : 07-11-2013 at 08:05 PM.
 
Old 07-11-2013, 07:34 PM   #2
TwinSnakes
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Wow! I'm just really speechless. This is totally awesome!
 
Old 07-11-2013, 09:00 PM   #3
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This looks great. Is there any planned Softimage integration?
 
Old 07-11-2013, 09:46 PM   #4
Robert Magee
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Quote:
Originally Posted by _vine_
This looks great. Is there any planned Softimage integration?


Initially our focus will the on the two plug-ins announced today - Autodesk Maya and Unity. Other plug-ins will be explored and green-lit depending on feedback and demand. Thanks for adding your support behind Softimage!

Robert
 
Old 07-11-2013, 10:12 PM   #5
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I`m a lightwave user, but I`m sure no matter your favorite 3D package is, every artist will be very tempted to bring in his hands Houdini`s powers.
Will Houdini Apprentice HD have this Houdini Engine Assets Export feature included?
It`ll be really tempting for the non-Houdini users like me. If not, maybe a Houdini Apprentice 4 Engine offer?

Definitely, a very smart way to conquer the world.
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Old 07-11-2013, 10:48 PM   #6
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i'm also speechless . this is the best news for the game industry in years!!!

everybody talk about frostbite 3 and cryengine 3 and now unity have Houdini engine Plug-in in our finger tips wihout programming!!! and i think more engines will have this in the future.

extremely cool
 
Old 07-12-2013, 01:53 AM   #7
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I'll add my vote for softimage. This is pretty darn cool

and Revit if at all possible
 
Old 07-12-2013, 03:39 AM   #8
Nick2970
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Great concept Robert, do you see it expanding beyond (or around) the concept of interoperability?

For example, not so much as a packaged asset but a way to move things like RBD sims etc (obviously cached) into other packages for integration...

I guess I mean a little like the Autodesk creation suite, but better thought out and implemented ; )

Loving the direction you guys are heading in though, you are making all the right moves in my book.

+1 for Softimage though, to me they are the two smartest and most like minded apps in the business.

N
 
Old 07-12-2013, 04:52 AM   #9
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Loving it! Very smart move, gamechanger!
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Old 07-12-2013, 05:12 AM   #10
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Quote:
Originally Posted by Nick2970
Great concept Robert, do you see it expanding beyond (or around) the concept of interoperability?

For example, not so much as a packaged asset but a way to move things like RBD sims etc (obviously cached) into other packages for integration...

I guess I mean a little like the Autodesk creation suite, but better thought out and implemented ; )

Loving the direction you guys are heading in though, you are making all the right moves in my book.

+1 for Softimage though, to me they are the two smartest and most like minded apps in the business.

N


i Dont know well softimage But what about ICE?
 
Old 07-12-2013, 08:20 AM   #11
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Now this is the best news i heard since a long time ! Very clever move for Houdini !
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Old 07-12-2013, 11:53 AM   #12
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Quote:
Originally Posted by habernir
i Dont know well softimage But what about ICE?


You're right, ICE is great and could be seen to be 'similar' to Houdini but ICE is locked inside Softimage and you can only cache out the final result ie. mesh/particles etc.

From what I understand, the big difference with this Houdini Engine is that you can create a tool in Houdini and then use it across different DCC without touching a single line of code. This could be a fantastic step forward for pipelines using multiple packages.

And yeah, another +1 for Softimage please :-)
 
Old 07-12-2013, 01:29 PM   #13
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Just a heads up:
Currently Max Underground has a post active on behalf of Side Effect ( company behind Houdini ) to measure the interest on a 3ds Max plugin for Houdini Engine.
So, Max users who want to see Houdini Engine as a plugin for 3ds Max too, should head over to Max Underground and place their interest in the comments section there

http://www.maxunderground.com/archi..._announced.html
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Old 07-12-2013, 08:20 PM   #14
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Quote:
Originally Posted by spacefrog
Just a heads up:
Currently Max Underground has a post active on behalf of Side Effect ( company behind Houdini ) to measure the interest on a 3ds Max plugin for Houdini Engine.
So, Max users who want to see Houdini Engine as a plugin for 3ds Max too, should head over to Max Underground and place their interest in the comments section there

http://www.maxunderground.com/archi..._announced.html
Ohh man, thanks for pointing that out! Please share the link on facebook! Let's spread the word!
 
Old 07-12-2013, 08:46 PM   #15
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@Robert : what sort of deep integration is planned beyond SOPs and common sim platforms like Bullet? Also, since its being presented as an Enterprise solution I'm wondering about the cost of entry.

Very smart move by SideFX!
 
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