Article on the Remastering of the CG effects of ST DS9

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Old 06 June 2013   #1
Article on the Remastering of the CG effects of ST DS9

Article that explains the importance of beign able to open Legacy files...

Quote:
"
Two years ago, fans thought it would be impossible that a show like Star Trek: The Next Generation could ever be remastered in high definition. Like spinoffs Deep Space Nine and Voyager, TNG was originally shot on film but subsequently edited at video resolution.

Thanks to CBS's faith in Star Trek as a product and a strong determination to preserve it at HD resolution for future generations, an unprecedented remastering project was green-lit. The project goes back to the original 35mm camera negatives of The Next Generation, with the team at CBS Digital rebuilding each episode shot-by-shot in a similar fashion to how the show would have been produced back in the 1980s. Visual Effects are being freshly composited using the latest software available and planets and CG effects are being rendered from scratch with a keen sense for detail and authenticity.

The Challenges of Reproducing CG Work

A key difference between TNG and later shows is its dependence on physical models over CG elements. This gave CBS a huge advantage in the remastering project, as the majority of 35mm footage of the physical models still existed in the Paramount vaults. Of course, different passes (model, matte, lighting elements etc.) of shots have to be recomposited, but this is a far less daunting prospect than having to reconstruct CG models from scratch.

On the few occasions where CG models were used in The Next Generation - the most notable being the Crystalline entity from "Datalore" and "Silicon Avatar" - Niel Wray and his CG team at CBS Digital have to start from scratch in building the elements. Any original files that may have been used to render the shot back in the day have long since been lost. As any CG artist will tell you, rendering shots in CG is complicated enough, but when you have to reproduce something, not only in appearance but in motion, the level of difficulty grows almost exponentially."


http://trekcore.com/blog/2013/05/de...ne-step-closer/
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Old 06 June 2013   #2
Cool Quote from the Commnets section:

Interesting that Adam "Mojo" Lebowitz confirms in the comments there that they didn't start rendering multiple passes and do compositing until Voyager's finale, "Endgame." So that means 99.9% of the DS9 and VOY CG shots are all one pass renders with every necessary element in the scene file. So, as long as all the linked assets were backed up (textures, materials, etc.), it really would be rather straightforward to render anew in HD.
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Old 06 June 2013   #3
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