Realtime Markerless Facial Motion Capture

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Old 05 May 2013   #1
Realtime Markerless Facial Motion Capture

a prototype of our markerless facial motion capture system
snappers chanel
Old 05 May 2013   #2
Pretty nice.

What happened to your inertial motion capture suit by the way? It seemed very nice at the time, but haven't seen or heard from it since.
Old 05 May 2013   #3
That's the most impressive facial mocap I've ever seen. Please post again with your progress.

Old 05 May 2013   #4
it was on hold for a while but now we are proceeding with the inertial system again
snappers chanel
Old 05 May 2013   #5
This looks amazing, will you release any sample data at all, would love to see if we can get a face working in our game.
Old 05 May 2013   #6
Wow! What the principle? That's a facial mocap I would like to get. How much do you think you sell this?
Old 05 May 2013   #7
This looks revoulutionary
"Any intelligent fool can make things bigger, more complex & more violent..." Einstein
Old 05 May 2013   #8
Good and inspiring work, guys! Keep it going!
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Old 05 May 2013   #9
Looks really well done, congratulations!
Old 05 May 2013   #10
although , i was shown that -privately- in an earlier stage few months ago yet i was amazed as anyone here when i watched it , i must say that both my friends yasser and galal are genius and talented artists (respectively) , very promising work and i m looking forward to see the full body inertial motion capture system really cant wait !
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Old 05 May 2013   #11
that's just awesome, about the best mocap i have seen
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
Old 07 July 2013   #12
Any progress on this system?

Old 07 July 2013   #13
right now we don't sell a product, although we do provide a facial mocap services
snappers chanel
Old 07 July 2013   #14
This looks very interesting. Is it based on predefined morphs or is the deformation generated somehow by the system?
Old 07 July 2013   #15
Galal, great modeling on that face. I was wondering, how many blendshapes did you create for the latest demo?
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