Demolition Master 1.5

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  04 April 2013
Demolition Master 1.5

New Demolition Master 1.5 with a procedural Joint system from

Video preview:

Here all the news:

-Procedural joint system, creates joints between concrete small objects, concrete big objects, steel objects and deflectors.

-Break concrete by velocity.

-Some Bullets from Anselm Von Seherr collection ( as bullet objects in DM, Thanks Anselm!

-Improvements on DM internal properties, now possibility to cache only dynamics. Diferent Postcache actions, like delete bullets, override materials, kill selected particles.

-Tutorials with the new features:
  04 April 2013
YouTube links not working.
  04 April 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:29 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.