Terrain Plugin for 3DS Max update, 2014 beta version released plus Unity scripts.

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  04 April 2013
Terrain Plugin for 3DS Max update, 2014 beta version released plus Unity scripts.


We have just released a beta version of the 3DS Max 2014 version of the Terrain plugin, the full version of the plugin also comes with the Unity scripts that allow easy importing of terrains generated via the plugin into Unity along with the generated texture, it also allows the importing of Terragen files. The 2014 version of the plugin is available now on our website with a demo version also available to try.

The Terrain plugin for 3DS Max allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The elevation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains.


The plugin allows you to color your mesh based on height with a user customizable color table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc.

Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you.

The Terrain plugin is available for Max 2008, 2009, 2010, 2011, 2012, 2013 both 32 and 64 bit version. Please note you require an internet connection for this plugin to work as it streams the data it needs directly from the internet. More information as well as a limited functionality demo is available at http://www.west-racing.com/mf/?page_id=2979

Some examples of meshes built in a couple of minutes using the plugin including texture generation, Click the image to play the video.

And a Quick Start to the basics of the Plugin again click the Image to play the video.

Quick modelling tour of Italy

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  04 April 2013
Any idea if other platforms are in the future for development? Like Maya?
 
  04 April 2013
Woow!! Amazing stuff!! The integration with GEarth is incredible! What's the minimum resolution possible with this plugin? I know you're limited by the USGS available res, but I'm just wondering how far it can go detail wise.

EDIT: Just read (carefully this time) and saw the resolution is limited to 30m tops in the US.

Very impressed! Good job!

Last edited by davius : 04 April 2013 at 01:15 PM.
 
  04 April 2013
Great plugin guys. I can see this being very useful for large-scale terrains. I think it will really shine when you're able to pull in data with tighter intervals, such as 10m. That's out of your hands though, of course!
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Alex York
Founder of Atelier York
Bespoke London-Based Architectural Visualization
 
  04 April 2013
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