3dsMax 2014

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Old 03 March 2013   #46
Sorry if it has been posted already, but 3dsmax 2014 help is online - http://docs.autodesk.com/3DSMAX/16/...Help/index.html

What's new section is imo a really sad thing to look at.
 
Old 03 March 2013   #47
Tangential question. Has Modo caught up on referencing and assets yet? Last I checked was 601 and it wasn't in there yet. Was a sticking point for me.
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Last edited by nimajneb : 03 March 2013 at 03:33 PM.
 
Old 03 March 2013   #48
Is the resetting clipping planes bug fixed in Max 2014? Or we should wait for Max 2020 for this bug to be fixed?
 
Old 03 March 2013   #49
Quote: Tangential question. Has Modo caught up on referencing and assets yet? Last I checked was 601 and it wasn't in there yet. Was a sticking point for me.


i did a quick google search and found a link to the lux forum where that was an issue for 601.

http://forums.luxology.com/topic.aspx?f=4&t=60558

I guess you will have to look at their docs to see if its addressed in 701.
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Old 03 March 2013   #50
I did, nothing new in the docs. Looks like referencing didn't get any love. I'll try their forums and stop derailing the max thread.
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Old 03 March 2013   #51
and this hi-lights for me exactly what's wrong with recent developments of mental ray inside of 3dsmax

http://www.youtube.com/watch?featur...v=uSR_y4e3gQQ#!

Cebas get it right and offer real workflow enhancements..autodesk...put a new renderer in 3dsmax...give up on mental ray it's going no where.
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Old 03 March 2013   #52
that's pretty cool, and I can see how that might be useful for a workflow but they do say it's the only render that does that (so far). I don't think vray does that either, although I havn't used it in a while.
I won't use cebas anymore on principle though. Vray is probably the most well rounded render. There are a bunch that are great at something though.
 
Old 03 March 2013   #53
Originally Posted by andrewjohn81: that's pretty cool, and I can see how that might be useful for a workflow but they do say it's the only render that does that (so far). I don't think vray does that either, although I havn't used it in a while.
I won't use cebas anymore on principle though. Vray is probably the most well rounded render. There are a bunch that are great at something though.



i believe when he says "the only renderer" he's referring to 3dsmax as both lightwave and modo have preview renderers that are very fast and also do NOT need a GPU at all the make them fast and blender has cycles that can take advantage of GPU's.

bottomline is that mental ray is old hat and development under Nvidia's help has all but stopped.
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Old 03 March 2013   #54
I only want a better UI Performace, no Viewport Performace. I am going to stay with 2009 again.
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Old 04 April 2013   #55
Looking Forward it!
 
Old 05 May 2013   #56
Sue autodesk for fraud.
 
Old 07 July 2013   #57
for mac

I think they will release Mac version after new macpro is launched as they haven't changed their system requirement page for mac.

http://usa.autodesk.com/adsk/servle...241177#section4

 
Old 07 July 2013   #58
If you didnt see it already fxguide hs a pretty good article on rendering

http://www.fxguide.com/featured/the-state-of-rendering/

http://www.fxguide.com/featured/the...ndering-part-2/
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Old 07 July 2013   #59
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