Mudbox 2014

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Old 03 March 2013   #1
Mudbox 2014

Looks like they accidently uploaded the documentation for Mudbox 2014.
 
Old 03 March 2013   #2
who knows they might take it down like they did for maya, max, and softimage
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Old 03 March 2013   #3
When you look at the What's new in Mudbox, they are really no innovative features. When ZBrush comes out, its new features seems mind-boggling.
 
Old 03 March 2013   #4
Originally Posted by rock: When you look at the What's new in Mudbox, they are really no innovative features. When ZBrush comes out, its new features seems mind-boggling.


do you expect them to? Autodesk doesn't innovate, they just acquire companies who do.
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Old 03 March 2013   #5
Quote: When you look at the What's new in Mudbox, they are really no innovative features. When ZBrush comes out, its new features seems mind-boggling.


i'm not really suprised at all. i also find it odd that unlike max, softI and maya the mud page doesn't list the new features

http://www.autodesk.com/products/mudbox/overview
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Last edited by DuttyFoot : 03 March 2013 at 05:17 AM.
 
Old 03 March 2013   #6
i'm not really suprised at all.
 
Old 03 March 2013   #7
As far as mudbox is concerned... I guess it's a battle they know they've already lost.
 
Old 03 March 2013   #8
If they add some kind of dynamesh and files less heavy, this release would be just perfect. But looks that they still prefer mudbox for final assets, for sketching, a pencil or zbrush.
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Old 03 March 2013   #9
so mudbox 2014 has 2 new features

http://area.autodesk.com/2014unfold...x.html#advanced
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Old 03 March 2013   #10
i dont think its fair to compare normal developers to zbrush. those guys have been on methamphetamine for years.

mudbox development is slower but in many ways its a nicer product to use because its not so confusingly packed with so many features
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Old 03 March 2013   #11
Originally Posted by blade33ru: i dont think its fair to compare normal developers to zbrush. those guys have been on methamphetamine for years.

mudbox development is slower but in many ways its a nicer product to use because its not so confusingly packed with so many features


okay can we compare it to Modo701 then?...as 701 looks to have way more new features for just SCULPTING than mudbox...not hard to do as mudbox 2014 only has 2 new features!
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Old 03 March 2013   #12
Originally Posted by Ballo: If they add some kind of dynamesh and files less heavy, this release would be just perfect. But looks that they still prefer mudbox for final assets, for sketching, a pencil or zbrush.


2014 files are smaller... they changed a lot in that area...
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Old 03 March 2013   #13
Originally Posted by cresshead: okay can we compare it to Modo701 then?...as 701 looks to have way more new features for just SCULPTING than mudbox...not hard to do as mudbox 2014 only has 2 new features!


so how does MODOs sculpting and texturing compare to mudbox? i'm currently deciding what to get, but 3dcoat is too religious, mudbox too autodesk (but i'm used to it), and zbrush has unusual controls.. so there is no perfect choice for me at least....

would a 701 modo user buy mudbox? (lets forget for a minute its AD)
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Old 03 March 2013   #14
Originally Posted by derOesi: so how does MODOs sculpting and texturing compare to mudbox? i'm currently deciding what to get, but 3dcoat is too religious, mudbox too autodesk (but i'm used to it), and zbrush has unusual controls.. so there is no perfect choice for me at least....

would a 701 modo user buy mudbox? (lets forget for a minute its AD)


I wouldn't. 701 sculpting and painting speed is pretty nice and the retopo tools in modo are excellent.
 
Old 03 March 2013   #15
in some cases you need mud... there is no other tool for certain workflows...
but for most sculpting stuff every sculpting app will do it...
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Last edited by oglu : 03 March 2013 at 05:43 PM.
 
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