CGTalk > Main > News
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 03-26-2013, 01:46 AM   #1
Cheesestraws
o.o
 
Cheesestraws's Avatar
portfolio
John Cocks
Curitiba, Brazil
 
Join Date: Oct 2004
Posts: 1,161
Mudbox 2014

Looks like they accidently uploaded the documentation for Mudbox 2014.
 
Old 03-26-2013, 02:33 AM   #2
DuttyFoot
Expert
 
DuttyFoot's Avatar
stephen curah
USA
 
Join Date: Sep 2002
Posts: 3,423
who knows they might take it down like they did for maya, max, and softimage
__________________
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
 
Old 03-26-2013, 03:00 AM   #3
rock
rock and scissors
 
rock's Avatar
Rock
USA
 
Join Date: Sep 2002
Posts: 1,179
When you look at the What's new in Mudbox, they are really no innovative features. When ZBrush comes out, its new features seems mind-boggling.
 
Old 03-26-2013, 03:21 AM   #4
GatorNic
Party over here!
 
GatorNic's Avatar
CGSociety Member
portfolio
Nic Sievers
Lighting TD/Modeling TD
Alameda, USA
 
Join Date: Jul 2003
Posts: 619
Send a message via AIM to GatorNic
Quote:
Originally Posted by rock
When you look at the What's new in Mudbox, they are really no innovative features. When ZBrush comes out, its new features seems mind-boggling.


do you expect them to? Autodesk doesn't innovate, they just acquire companies who do.
__________________
Go Gators!
DaBears!

www.Nix3d.com
 
Old 03-26-2013, 05:00 AM   #5
DuttyFoot
Expert
 
DuttyFoot's Avatar
stephen curah
USA
 
Join Date: Sep 2002
Posts: 3,423
Quote:
When you look at the What's new in Mudbox, they are really no innovative features. When ZBrush comes out, its new features seems mind-boggling.


i'm not really suprised at all. i also find it odd that unlike max, softI and maya the mud page doesn't list the new features

http://www.autodesk.com/products/mudbox/overview
__________________
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.

Last edited by DuttyFoot : 03-26-2013 at 05:17 AM.
 
Old 03-26-2013, 05:18 AM   #6
chenhui
New Member
portfolio
China
 
Join Date: Mar 2013
Posts: 3
i'm not really suprised at all.
 
Old 03-26-2013, 12:42 PM   #7
jkemp
www.jonathankemp.info
portfolio
Jonathan Kemp
Montr%25C3%25A9al, Canada
 
Join Date: Apr 2006
Posts: 56
As far as mudbox is concerned... I guess it's a battle they know they've already lost.
 
Old 03-26-2013, 01:11 PM   #8
Ballo
Lord of the posts
 
Ballo's Avatar
portfolio
Joe Tuscany
Character Development/Senior Character Modeler
United Kingdom
 
Join Date: Jan 2003
Posts: 744

If they add some kind of dynamesh and files less heavy, this release would be just perfect. But looks that they still prefer mudbox for final assets, for sketching, a pencil or zbrush.
__________________
www.josemlazaro.com
 
Old 03-26-2013, 02:13 PM   #9
cresshead
pro 3d scribbler
 
cresshead's Avatar
portfolio
stephen gilbert
3d designer/animator
United Kingdom
 
Join Date: Sep 2002
Posts: 3,453
Send a message via AIM to cresshead Send a message via Yahoo to cresshead
__________________
stee+cats

http://www.cresshead.com
youtube channel:-
http://www.youtube.com/user/cresshead

"zero stones - zero crates"
 
Old 03-26-2013, 02:20 PM   #10
republicavfx
Expert
 
republicavfx's Avatar
portfolio
Scott Turner
Generalist/ Coordinador Animación 3D, Instituto Arcos
Vina Del Mar, Chile
 
Join Date: Mar 2004
Posts: 650
i dont think its fair to compare normal developers to zbrush. those guys have been on methamphetamine for years.

mudbox development is slower but in many ways its a nicer product to use because its not so confusingly packed with so many features
__________________
Scott Turner
http://www.republicavfx.com
 
Old 03-26-2013, 02:28 PM   #11
cresshead
pro 3d scribbler
 
cresshead's Avatar
portfolio
stephen gilbert
3d designer/animator
United Kingdom
 
Join Date: Sep 2002
Posts: 3,453
Send a message via AIM to cresshead Send a message via Yahoo to cresshead
Quote:
Originally Posted by blade33ru
i dont think its fair to compare normal developers to zbrush. those guys have been on methamphetamine for years.

mudbox development is slower but in many ways its a nicer product to use because its not so confusingly packed with so many features


okay can we compare it to Modo701 then?...as 701 looks to have way more new features for just SCULPTING than mudbox...not hard to do as mudbox 2014 only has 2 new features!
__________________
stee+cats

http://www.cresshead.com
youtube channel:-
http://www.youtube.com/user/cresshead

"zero stones - zero crates"
 
Old 03-26-2013, 03:01 PM   #12
oglu
Christoph Schädl
 
oglu's Avatar
portfolio
Christoph Schädl
Austria
 
Join Date: Mar 2003
Posts: 3,243
Quote:
Originally Posted by Ballo
If they add some kind of dynamesh and files less heavy, this release would be just perfect. But looks that they still prefer mudbox for final assets, for sketching, a pencil or zbrush.


2014 files are smaller... they changed a lot in that area...
__________________
...
 
Old 03-26-2013, 03:12 PM   #13
derOesi
Expert
 
derOesi's Avatar
portfolio
Stephan Haidacher
Hamburg, Germany
 
Join Date: Feb 2011
Posts: 200
Quote:
Originally Posted by cresshead
okay can we compare it to Modo701 then?...as 701 looks to have way more new features for just SCULPTING than mudbox...not hard to do as mudbox 2014 only has 2 new features!


so how does MODOs sculpting and texturing compare to mudbox? i'm currently deciding what to get, but 3dcoat is too religious, mudbox too autodesk (but i'm used to it), and zbrush has unusual controls.. so there is no perfect choice for me at least....

would a 701 modo user buy mudbox? (lets forget for a minute its AD)
__________________
.....the computer is just a toy, you are the tool.

my portfolio - www.shaidacher.com
indie project - moldgame.wordpress.com
 
Old 03-26-2013, 03:15 PM   #14
SheepFactory
Expert
CGSociety Member
portfolio
x y
Canada
 
Join Date: Dec 2001
Posts: 16,141
Quote:
Originally Posted by derOesi
so how does MODOs sculpting and texturing compare to mudbox? i'm currently deciding what to get, but 3dcoat is too religious, mudbox too autodesk (but i'm used to it), and zbrush has unusual controls.. so there is no perfect choice for me at least....

would a 701 modo user buy mudbox? (lets forget for a minute its AD)


I wouldn't. 701 sculpting and painting speed is pretty nice and the retopo tools in modo are excellent.
 
Old 03-26-2013, 03:16 PM   #15
oglu
Christoph Schädl
 
oglu's Avatar
portfolio
Christoph Schädl
Austria
 
Join Date: Mar 2003
Posts: 3,243
in some cases you need mud... there is no other tool for certain workflows...
but for most sculpting stuff every sculpting app will do it...
__________________
...

Last edited by oglu : 03-26-2013 at 05:43 PM.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:14 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.