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Old 03-04-2013, 04:44 AM   #16
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Azhar Mat Zin
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Quote:
Originally Posted by ArcticWolf
I don't know, Team Fortress and L4D are pretty big to ignore. They also have a lot of irons in the fire (Steam Movie Maker, Greenlight or whatever that morphs into, selling applications through Steam, the hardware stuff, hedging the Linux bet). On the whole they seem a lot more innovative that most places.

Its cool to hear this sort of stuff. I have previously read that Valve remunerates better than most places, so a bonus heavy structure would make sense - not guaranteed to earn better, but potential to earn much better.


Yeah, I agree completely. They also have Michael Abrash working for them, on wearable computing. So in a sense Valve is just like Google, except they have different data on different things (user's computer software and hardware) and they also good at monetizing things.

Steam is because they know that the money is in the distribution, being the middleman. And now they want to focus on Linux (which is the right time too, considering that there are Ubuntu phones and tablet in the works). And the Filmmaker software, they are looking at the angle too. They did the right thing by releasing it early when CryEngine Studios(?) is still being kept only to the big boys.

We will see...
 
Old 03-05-2013, 05:55 PM   #17
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Gavin Greenwalt
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Quote:
Originally Posted by bjoern
Quote:
If you’re looking around wondering why people aren’t in
“crunch mode,” the answer’s pretty simple. The thing we
work hardest at is hiring good people, so we want them to
stick around and have a good balance between work and
family and the rest of the important stuff in life.
something that the VFX industry can learn from?


Just as soon as VFX companies can ship a movie "when it's ready" and get a cut of the gross that'll work out just fine.

The thing to keep in mind with Valve is that it's an anomaly. They have no deadlines and their games often make so much money that they can be inefficient. It works. Giving the right people the time to do something right can pay off but a VFX company can't sit on the VFX work for the Avengers for 8 years tweaking it.
 
Old 03-06-2013, 02:51 AM   #18
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Quote:
Originally Posted by thatoneguy
Just as soon as VFX companies can ship a movie "when it's ready" and get a cut of the gross that'll work out just fine.

The thing to keep in mind with Valve is that it's an anomaly. They have no deadlines and their games often make so much money that they can be inefficient. It works. Giving the right people the time to do something right can pay off but a VFX company can't sit on the VFX work for the Avengers for 8 years tweaking it.


There was a story about desk at Valve having wheels so that people can move into a group and be "efficient" as a team. A person doesn't want to wheel his/her desk, Gabe wheel it himself, and that person quit/fired later.

Having fired quite a number of people recently, I don't think Gabe is the type of people that want people who have nothing to do, or not efficient, being around.

They might be working on blue sky research (I heard they even hire economics type of people to calculate ingame economics) , and have to pick and choose what is right to be released to the mass, but I don't think they are the inefficient type.
 
Old 03-06-2013, 04:05 AM   #19
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This isn't 2004 anymore and Valve as game developer doesn't put out games regularly enough, let alone new game engines to support a "When it's finished" management style.
For Valve, Steam is the killer app generating revenue right now as they look to break the bonds of desktop PC's.

Everyone knows desktop sales are in decline and Valve is about to swing for the fences with their Steam Box Console. PC games on the TV with a Valve designed game controller.

I read Valve was estimated to be worth 1 Billion, but its privately owned so who knows for sure. So going head to head with Sony and Microsoft for entertainment delivery in the front room might change the management tempo in their offices a bit. Hell, MS put up 1 Billion just to cover XBox RROD returns. So Valve will not be taking the hardware risk alone as they are partnering with hardware manufacturers. See Below

Valve readying Steam Box Console prototype in the next 3-4 months for customers to try
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Old 03-06-2013, 04:05 AM   #20
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