Blender 2.66 released

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Old 02 February 2013   #31
Come on guys, lets keep the Autodesk/other software bashing out of this thread. This should be about the new Blender release.
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Old 02 February 2013   #32
Genuinely really impressed by the leaps and bounds blender has been making from 2.5 onwards. Since the change in UIs the level of work has rapidly improved and I'm seeing less and less reason to stick with expensive alternatives.

In general it seems to be trying to head towards an app that covers all bases - which is fantastic. My gripes with Autodesk has, until now, been their refusal to patch workflow holes. Maya's modelling isn't particularly great for example, none of their three products has a fully functional model painter, etc etc. Their response is 'hey! buy a suite and get the right tool for the right job!'

What blender seems to be heading towards is a godsend for the numerous games studios and individual hobbyists which can't be a bad thing.
 
Old 02 February 2013   #33
As 'fablefox' said: "Competition is important.". The reason why so many people get so riled up constantly and over run threads like this is because AutoDesk is a problem in the industry. After they bought all the viable competition -Alias, and Softimage, which I believe should never have been allowed, their rate of innovation plummeted. How many more 3D tools would have been created by now if the competition was left in place? There seems to be no other place to vent about it till the subject is brought up, and then quickly stopped by the moderator.
 
Old 02 February 2013   #34
I remind you that you are free to make donations to developers of free open source projects like blender.

http://www.blender.org/blenderorg/b...nation-payment/
 
Old 02 February 2013   #35
Cool

Originally Posted by visualride: As 'fablefox' said: "Competition is important.". The reason why so many people get so riled up constantly and over run threads like this is because AutoDesk is a problem in the industry. After they bought all the viable competition -Alias, and Softimage, which I believe should never have been allowed, their rate of innovation plummeted. How many more 3D tools would have been created by now if the competition was left in place? There seems to be no other place to vent about it till the subject is brought up, and then quickly stopped by the moderator.


While I'm not a seer, but if AD didn't buy SoftImage, it might end up a dead software. Just like Caligari (maybe we should blame Microsoft. Imagine a Microsoft supported 3d software).

I plan to include Hash Animation Software as an example, but whoa, that software is still alive although I didn't remember the last time 3D World or 3D Artist mentioned it... http://www.hash.com

And as for Maya, I think the teacher investor was the one willing to sell it at high markup after purchasing at a low price. So we doesn't know much what will happen if AD decided not to buy it. History already happened with SGI or Amiga. The best does not necessarily win.

Maybe without AD, there is no SoftImage and Maya today...
 
Old 02 February 2013   #36
Not only open source but in general more accessible tools are indispensable to move the industry forward.

If there wasn't a way for indies in movies, games and any other artistic field, to access tools we wouldn't be seeing this new influx of creativity and great stuff all around us.

I'm sorry but people scared of open source because it may attach your little niche are exactly the same people that are making giant companies fail. You need to adapt, evolve and with giant monolithic companies like that is almost impossible.

Democratizing CG doesn't mean that everyone is going to be the next superstar animator/modeler/director/insert what you want, but that everyone will be able to try that even just for fun. Your talent is what will give you the job!
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Old 02 February 2013   #37
Originally Posted by shadowdragon: Blender 2.66 Overview
I've just finished off my overview of new features and improvements in Blender 2.66. You can check it out on Blender Cookie: http://cgcookie.com/blender/cgc-ser...ew-blender-266/


Sweet!... Blender Cookie has been a really good site thats helped me learn blender a lot faster. I just wish I could find a Max to Blender type page.
 
Old 02 February 2013   #38
Originally Posted by Edgemaster: Sweet!... Blender Cookie has been a really good site thats helped me learn blender a lot faster. I just wish I could find a Max to Blender type page.


Thanks! I actually made a training series specifically for experienced artists wanting to learn Blender: http://www.blender3d.org/e-shop/pro...products_id=151
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Old 02 February 2013   #39
Originally Posted by fablefox: While I'm not a seer, but if AD didn't buy SoftImage, it might end up a dead software. Just like Caligari (maybe we should blame Microsoft. Imagine a Microsoft supported 3d software).


If Microsoft owned Softimage, they'd sell it, instead of killing it. ;-)

Last edited by TimothyElliot : 02 February 2013 at 09:36 AM.
 
Old 02 February 2013   #40
Wink

Originally Posted by TimothyElliot: If Microsoft owned Softimage, they'd sell it, instead of killing it. ;-)


http://en.wikipedia.org/wiki/Wavefront_Technologies

"What partially motivated this merger was Microsoft's purchase of Alias and Wavefront's competitor Softimage. SGI saw Microsoft's entrance into the market as a threat and merged Alias and Wavefront to compete with Microsoft. Alias is now owned by Autodesk, as is Softimage as of October 2008"

They already did that

Why they close shop with Caligari, I have no idea. The happy ending of the story was nobody lost their job, Microsoft absorb them all. Probably into their DirectX team (Direct3D). And Caligari was released for free.

Interestingly, Googe's 3d modeller is now sold to other company too.
 
Old 02 February 2013   #41
Originally Posted by shadowdragon: Thanks! I actually made a training series specifically for experienced artists wanting to learn Blender: http://www.blender3d.org/e-shop/pro...products_id=151
I'm definitely going to have to check those out. Very good presentation and explanation of the lesson objectives. Can you recommend anything that covers the newer smoke/fire simulation tools? I noticed a short while back, that it had been updated, and the samples I saw looked much more impressive than what I had seen previously.
 
Old 02 February 2013   #42
Originally Posted by AbnRanger: I'm definitely going to have to check those out. Very good presentation and explanation of the lesson objectives. Can you recommend anything that covers the newer smoke/fire simulation tools? I noticed a short while back, that it had been updated, and the samples I saw looked much more impressive than what I had seen previously.


Actually yeah, one of my authors on Blender Cookie just did a Citizen tutorial on using the fire simulator. Citizen is our membership program for $10/month: http://cgcookie.com/blender/2013/02...dering-blender/
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Old 02 February 2013   #43
Originally Posted by liquidik: Not only open source but in general more accessible tools are indispensable to move the industry forward.

If there wasn't a way for indies in movies, games and any other artistic field, to access tools we wouldn't be seeing this new influx of creativity and great stuff all around us.

I'm sorry but people scared of open source because it may attach your little niche are exactly the same people that are making giant companies fail. You need to adapt, evolve and with giant monolithic companies like that is almost impossible.

Democratizing CG doesn't mean that everyone is going to be the next superstar animator/modeler/director/insert what you want, but that everyone will be able to try that even just for fun. Your talent is what will give you the job!


So true, agree with every single line of what you said!
 
Old 02 February 2013   #44
Gone are the days when Maya costs $23,000US, where when an employee that has access to Maya can simply change the colour of a node, then sit back with his legs up on the table, thinking that his job cannot be touched because other guys don't have access to expensive software. Gone are the days where a manager can go to endless meeting without touching his 3d software. Now, 3d art is accessible for anyone who has the love of art, young or old.
 
Old 02 February 2013   #45
Timelapse of sculpting with the new tools. http://www.youtube.com/watch?v=Q06vE0gvzYc
 
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