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Old 02-01-2013, 03:18 PM   #16
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Quote:
Originally Posted by Sasho90
Wow, great job! Really cool new features. And it's free for 11 owners!

If this were Autodesk it would take at least 5 versions to add this amount of features and it wouldn't be free at all. You know, you've got to keep those subscriptions rollin'. Otherwise, where's the money going to come from for ground breaking features like "egg spline" or the ability to move your view while drawing a shape?


A bit of Autodesk bashing is good fun, and this seems to be a fine release of LightWave, but a lot of these features have been in Autodesk products for years... It is harder to be a leader than a follower, and no matter how hard Autodesk has been trying to slow down software like Maya it is no denying that it has been a leader in its field for many, many years now.
 
Old 02-01-2013, 03:21 PM   #17
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Good, now can we back to the topic.
Autodesk is the 300 pound gorilla in the CG World.

The allmighty king of 3d Graphics and the CAD world.
Their revenue total for 2012 was $2.21 billion (With a B).

Newtek is a privately owned SMALLER company and the Lw divison under the management of Rob Powers is pulling miracles left and right.


11.5 is a great release for them. So Lets celebrate it and stop doind pissing contests.
Frankly they are dumb.

Anyway here is the feature list off 11.5
https://www.lightwave3d.com/11-5_features_overview/
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Old 02-01-2013, 04:05 PM   #18
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Quote:
Originally Posted by ernpchan
A LightWave artist is often a good generalist because learning the different areas of content creation is pretty easy.


That's exactly the way it seemed so I'm pretty interested now. I'll probably play with the trial for a while (60 days) and see how that goes. Thanks for the info!
 
Old 02-01-2013, 04:32 PM   #19
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Quote:
Originally Posted by DSW
And what about FiberFX animation?

Lino posted this the other day, FiberFX and Bullet. Is that what you mean?

Quote:
Originally Posted by SheepFactory
Looks like a really cool update but holy crap who picked the music for the video?
Lol, I was thinking the same thing as soon as it started.

The new manual addendum is great. 285 pages and multiple tutorials for each new feature.
Just got the parts for my new rig, can't wait to try everything out.
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Old 02-02-2013, 02:20 AM   #20
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I used to be crazy into Lightwave, but left the software due to it's lack of animation tools (character animation was a total afterthought and IKBooster was broken). I moved onto Blender and vowed to never look back, but this looks like an excellent release. Also the idea of getting rid of the dongle is a godsend. I will be giving Lightwave another serious look.
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Old 02-02-2013, 03:26 AM   #21
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Quote:
Originally Posted by WyattHarris
Lino posted this the other day, FiberFX and Bullet. Is that what you mean?

Yes and no.

It looks great, BUT how easy is it to set up? I've been following various discussions on the NT forums and while Celshader has great experiences with it, most do not. I realize that it may not be quite "point and click" but a great tutorial FROM the Lightwave Group would help. Fortunately there are quite a few MUCH better content scenes featuring FiberFX in the 11.5 content so I'll check those out.

I will say that Rob and the team have done a great job with this release - much more smooth and professional than previous releases. I still feel stung by so little in 10.x, but they've been doing great since then - Siggraph and the various feature videos have helped a great deal. Hopefully they can continue the momentum and get on with integration.
 
Old 02-02-2013, 09:07 AM   #22
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I think with these new flocking, instancing and dynamic upgrades (+AE export), Lightwave can be a great tool for broadcast animations.
If you compare the prices between Cinema 4D broadcast and Lightwave then you'll se there is not to much gap. Good news for generalists and hobbyist.
 
Old 02-02-2013, 11:34 AM   #23
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My thoughts exactly, they seem to target C4D's market strongly with a very similar feature set (character template, strong AE Integration, NPR rendering, better instancing etc...).

Good for LW users, especially when it's now quite less expansive that C4D studio (physics, fur, hair, characters, volumetrics...) and they have a better preview renderer.

Let's hope that Maxon takes good note that LW is fighting back after so many years where they left gain market share.
 
Old 02-02-2013, 03:58 PM   #24
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Looks like a good release

But with regards to:
Quote:
Originally Posted by astu11
... The heat wrap thing? Why didn't anyone think of that before...

...you should look up Match Maker in Zbrush... been there for a couple of years...
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Last edited by runejw : 02-02-2013 at 09:47 PM. Reason: spelling
 
Old 02-02-2013, 06:42 PM   #25
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Looks like a solid release! Still waiting for the unified app release. I like where things are heading though. Keep up the great work LW.

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Old 02-02-2013, 07:57 PM   #26
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Looks cool, although I have to echo other comments, let me know when layout/modeler are unified.
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Old 02-02-2013, 08:25 PM   #27
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The new Heat Wrapping feature has been included in Modo for a while now in a different name ofcourse. But it's there and it looks like it works in pretty much the exact same way as it does in Modo.

/ Magnus
 
Old 02-02-2013, 10:14 PM   #28
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i don't want to spoil the party, but softimage|3D 3.51 (1996?) already had this feature.. it was called shrinkwrap (it still is) and was pretty much (exactly?) the same as it is now in Softimage...

it had/has 3 input meshes (mesh A goes to B but sticks at C when it collides) with different options and falloffs. There even was an animated version of this effect back then.

(i would assume Alias had a similar tool aswell)
so it's not really "new"
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Old 02-02-2013, 10:59 PM   #29
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All I know is that Maya doesn't have the heat shrink wrap whatever tool, which is all I meant. Don't know why people are getting hung up on this haha.
 
Old 02-02-2013, 11:10 PM   #30
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'New to Lightwave'.
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