CGWorkshops: Polysculpting

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  01 January 2013
CGWorkshops: Polysculpting

Polysculpting is the strategic workflow for creating 3D models by using a hybrid of polygonal modeling and digital sculpting.

Learn the foundations of creating characters by starting with the alpha mesh and developing it into spectacular 3D sculpts. You will learn to develop your model form a basic polygonal mesh to a detailed multimillion polygon digital sculpture.

If you would like to see the week by week course break down, go to CGWorkshops and have a read.

You’ll require a basic knowledge of a 3D modeling application such as Maya, 3ds Max, Modo and basic knowledge of a digital sculpting application such as ZBrush.

This workshop is non-software specific.

To ensure you get a spot, enroll today !
  01 January 2013
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