Zookeeper V2 for 3ds max Feature Video

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Old 01 January 2013   #1
Zookeeper V2 for 3ds max Feature Video

Here is a quick video to highlight some of Zookeeper V2 for 3ds max features. Enjoy



For more info on Zookeeper please visit the product page at:
https://www.ephere.com/plugins/autodesk/max/zookeeper/

Thanks a bunch
Michael McCarthy
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Last edited by Michael-McCarthy : 01 January 2013 at 03:55 PM.
 
Old 01 January 2013   #2
Cluster nodes! Way cool
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Old 01 January 2013   #3
Sorry, but that looks overly complex compared to what I already have in 3ds Max. No thanks.
 
Old 01 January 2013   #4
Quote:
Originally Posted by ralvord
Sorry, but that looks overly complex compared to what I already have in 3ds Max. No thanks.


Thanks for the feedback Robert This video is meant to show the more heavy production features of Zookeeper V2 so it may feel complex. We wanted to showcase large data sets in the tree views and schematic node views.

Zookeeper is designed to be simple for basic scenes too however. I will try to post or dig up some videos around everyday use. We have great presets for doing simple Object and Layer management and I use it for that on a daily basis.

Thanks again!
Michael
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Old 01 January 2013   #5
Looks like you guys pushing the Max interface more than Autodesk has done in years, Cluster Nodes are a fantastic and sooo simple concept...
 
Old 01 January 2013   #6
Multi Edit.....what a cool feature!!
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Old 01 January 2013   #7
Multi-Edit feature, will it work also with Material settings?
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Old 01 January 2013   #8
when i see such cool stuff, i think autodesk should just give guys like you the whole source code of max and stop torturing all of us with their visions of new features..
looks really handy this plugin!
 
Old 01 January 2013   #9
Quote:
Originally Posted by damjan
when i see such cool stuff, i think autodesk should just give guys like you the whole source code of max and stop torturing all of us with their visions of new features..
looks really handy this plugin!


That sounds like a cool idea at first thought, but the whole ephere team might be paralyzed from shock for a long time after looking at the code and how it's formatted and cobbled together ...
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Old 01 January 2013   #10
Quote:
Originally Posted by ralvord
Sorry, but that looks overly complex compared to what I already have in 3ds Max. No thanks.



You seem to forget how amazingly slow max's default tools are (even slower than scripts) with retarded incomplete functionality.
 
Old 01 January 2013   #11
I don't disagree that the tools need improvement. However, $249 goes a long way to buying other packages where I don't even have to deal with this at all.
 
Old 01 January 2013   #12
Quote:
Originally Posted by slipknot66
Multi-Edit feature, will it work also with Material settings?

Yes, it works with any entity present inside the advanced tree view (materials are a part of it).
 
Old 01 January 2013   #13
So basically it makes 3DS Max act more like Maya. Cool! I just wish this would be integrated into Max natively. I really like the Multiedit options.
 
Old 01 January 2013   #14
Quote:
Originally Posted by PhilipeaNguyen
So basically it makes 3DS Max act more like Maya. Cool! I just wish this would be integrated into Max natively. I really like the Multiedit options.


I must agree, this is the feature that most of colegues have waited for years.. Autodesk should
really integrate this... Thumbs up guys!!!
 
Old 01 January 2013   #15
Quote:
Originally Posted by slipknot66
Multi-Edit feature, will it work also with Material settings?


Yep.. Here is a quick video capture showing that.



Thanks!
Michael
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Autodesk Master
 
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