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Old 11-21-2012, 06:34 PM   #1
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DreamWorks Releases Software Used in 'Guardians'

Sorry if it's been posted already:

"DreamWorks Animation SKG Inc., DWA -4.43% after spending years developing specialized software used to make one of its most expensive movies ever, is giving it away free to competitors."

http://online.wsj.com/article/SB100...=googlenews_wsj

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Old 11-21-2012, 06:38 PM   #2
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Do I have to pay to read the article ?
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Old 11-21-2012, 06:39 PM   #3
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Since when is Renderman a general 3D animation system?
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Old 11-21-2012, 06:40 PM   #4
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God I hate the WSJ sometimes...

This is to get the wall street MORONS and DreamWorks Investors riled up (People who BTW don’t get what we do, and honestly never will) .



What DW is releasing is Open VDB C++ libraries which allows animators to more easily create “volumetric” effects, such as smoke and other amorphous materials.

http://www.openvdb.org/



http://onlysoftwareblog.com/2012/11...d-in-guardians/


ILM, Disney and Sony have been doing this sort of thing for years.
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Last edited by RobertoOrtiz : 11-21-2012 at 06:49 PM.
 
Old 11-21-2012, 08:54 PM   #5
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Quote:
It allows "animators" to more easily create “volumetric” effects


Animators are not the ones who are making volumetric effects on films.
This looks like dev lib, so only R&D dept. and developers will be using it.
Please correct me if I'm wrong.
Many other silly stuff from the text:
http://onlysoftwareblog.com/2012/11...d-in-guardians/
like:
Quote:
"...such as RenderMan or a rival called Maya, "


But the best is the sentence:
Quote:
“There’s other stuff that we’ve developed in house that we’re like, ‘No, you’re not getting that,’” said Mr. Prescott.


lol


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Last edited by Als : 11-21-2012 at 09:00 PM.
 
Old 11-21-2012, 10:15 PM   #6
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Welp, for what its worth..Houdini already has OpenVBD as a target for its next major release.

Quote:
OpenVDB will be fully integrated into the next major release of Houdini, the high-end 3D animation package from Side Effects Software. This release will include a suite of nodes for sparse volume processing.
 
Old 11-21-2012, 10:56 PM   #7
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I think this:
Quote:
Pixar Animation Studios, for instance, charges about $2,000 a copy for RenderMan, the general-purpose animation software package it first developed two decades ago

takes the cake.

Not one article around about this is worth the bandwidth it's being circulated on.
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Old 11-22-2012, 12:34 AM   #8
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No surprises. 95% of the time a journalist goes off their pond, disastrous mistakes follow.
We just have to listen/read them call a tank to every armored vehicle or a battleship to any ship with a gun...
 
Old 11-22-2012, 03:16 AM   #9
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Is Guardians the most expensive movie of Dreamworks?
 
Old 11-22-2012, 05:36 AM   #10
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Quote:
Originally Posted by duany
Is Guardians the most expensive movie of Dreamworks?

Not that I know of.
Shrek 2, before even adjusting for inflation, was already more expensive. Shrek forever after was more expensive again.
Madagascar 2 and 3 were also more expensive.

DW doesn't splash out the way Pixar does (but some of Pixar's most expensive ones were held at ransom and inflated by voice talent, see Toy Story 3's ludicrous 200+ millions being over a third casting), but they have been in the 100-160 mills the majority of the time since they unified PDI and DW.
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Old 11-22-2012, 02:06 PM   #11
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The article works if you stop thinking about "animation" being one module of an application or one specific type of job, and instead think about animation being the type of movies Dreamworks and Pixar do. It's not important for the mainstream press to try to make the distinction. It's all the animation industry.
 
Old 11-23-2012, 02:29 AM   #12
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Quote:
Originally Posted by ThE_JacO
Not that I know of.
Shrek 2, before even adjusting for inflation, was already more expensive. Shrek forever after was more expensive again.
Madagascar 2 and 3 were also more expensive.

DW doesn't splash out the way Pixar does (but some of Pixar's most expensive ones were held at ransom and inflated by voice talent, see Toy Story 3's ludicrous 200+ millions being over a third casting), but they have been in the 100-160 mills the majority of the time since they unified PDI and DW.


thx for your answer!
 
Old 11-29-2012, 05:39 PM   #13
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Quote:
"...such as RenderMan or a rival called Maya, "


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Old 11-29-2012, 05:39 PM   #14
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