Battlestar Galactica Online studio Bigpoint will no longer make games for the U.S. Cu

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  10 October 2012
Battlestar Galactica Online studio Bigpoint will no longer make games for the U.S. Cu

"Heiko Hubertz explains job change, end of US development and the 80 jobs axed in Germany

Online gaming company Bigpoint has cut 120 jobs, and has announced the departure of Heiko Hubertz from the CEO role.

The company told GamesIndustry International that 80 employees in the Hamburg office and more than 40 in the San Francisco office are affected by the decision.

The company will no longer develop games in the US.

"We have seen that developing games in the US is not really the most efficient way for us at the moment," Hubertz told GamesIndustry International.

"The games that we have developed in the last two years haven't been that successful, and the San Francisco area and Bay Area is quite a competitive market. San Francisco is, after New York, one of the most expensive cities you can live in in the US, so the people are quite expensive."

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  10 October 2012
Well considering BSG Online was terrible that's not surprising.
The Z-Axis
  10 October 2012
Breaking news!
Company producing subpar products in a competitive market was overly ambitious and spent more than their actual growth, and is therefore to retreat from one of the most expensive and bottlenecked geographical locations on the planet.

In other breaking news:
Grass all over the world grew some more today, and paint on many walls seems to be drying.
Come, Join the Cult - Rigging from First Principles
  10 October 2012
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