Zynga Update: 13 Games ‘Sunsetting’. More Studio Shutdowns. 5% Workforce Reduction

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Old 10 October 2012   #1
Zynga Update: 13 Games ‘Sunsetting’. More Studio Shutdowns. 5% Workforce Reduction

Quote:
"Following a day of bad news for the embattled maker of FarmVille and CityVille. Zynga chief Mark Pincus just sent this note to his company:
INTERNAL NOTE FROM ZYNGA CEO AND FOUNDER, MARK PINCUS

Team,

Earlier today we initiated a number of changes to streamline our operations, focus our resources on our most strategic opportunities, and invest in our future. We waited to share this news with all of you until we had first spoken with the groups impacted.

As part of these changes, we've had to make some tough decisions around products, teams and people. I want to fill you in on what's happened and address any concerns you may have.

Here are the most important details.

We are sunsetting 13 older games and we're also significantly reducing our investment in The Ville.

We are closing the Zynga Boston studio and proposing closures of the Zynga Japan and UK studios. Additionally, we are reducing staffing levels in our Austin studio. All of these represent terrific entrepreneurial teams, which make this decision so difficult.

In addition to these studios, we are also making a small number of partner team reductions.

In all, we will unfortunately be parting ways with approximately 5% of our full time workforce. We don't take these decisions lightly as we recognize the impact to our colleagues and friends who have been on this journey with us. We appreciate their amazing contributions and will miss them.

This is the most painful part of an overall cost reduction plan that also includes significant cuts in spending on data hosting, advertising and outside services, primarily contractors.

These reductions, along with our ongoing efforts to implement more stringent budget and resource allocation around new games and partner projects, will improve our profitability and allow us to reinvest in great games and our Zynga network on web and mobile.

Zynga made social gaming and play a worldwide phenomenon, and we remain the industry leader. Our success has come from our dedication to a simple and powerful proposition – that play is not just something people do to pass time, it's a core need for every person and culture.

We will all be discussing these difficult changes more with our teams and as a company. Tomorrow, Dave and I will be hosting a post-earnings webcast (details to follow) and next week we will be discussing our broader vision and strategy during our quarterly all-hands meeting. I'm confident this puts us on the right path to deliver on the promise of social gaming and make Zynga into an internet treasure.

If you have any immediate questions, I hope you will talk directly with your manager, Colleen, or me.

I look forward to talking with you tomorrow.

Mark




http://kotaku.com/5954318/brutal-zy...force-reduction


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Last edited by RobertoOrtiz : 10 October 2012 at 09:28 PM.
 
Old 10 October 2012   #2
Translation: We thought we were the end all be all, expanded too quickly, got major competition when everyone saw there is a market, now have to make cuts.

Color me surprised.

No business model == no business.
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Old 10 October 2012   #3
Originally Posted by Joviex: No business model == no business.


3200 staff and a billion dollars a year in sales = no business model. Riiiiight.
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Old 10 October 2012   #4
Zynga is fairly typical of a company being overvalued so much that it becomes a "One-Company Bubble".

At some point that bubble is bound to pop...

I never understood why Zynga was so highly valued to begin with.

I guess that if a company's valuation seems "too good to be true", then it really is too good to be true.
 
Old 10 October 2012   #5
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