Originally Posted by TIMMYLYNN
i realize most people posting on this thread are Avid supporters of 3dc and i am only posting my opinion after MUCH research into both apps. 3dc is only a couple hundred cheaper and the person who develops this really pushes that as a plus!!! but i've watched demo videos and actually used both apps to do morphs and the competitor is way more responsive to morphing and sculpting than this one. i even viewed a video where one the guy was 'attempting' to do a poser morph and it was 'not good' and he became obviously frustrated and ended the tutorial rather abruptly with 'well there you have it'...i was less than impressed to be nice about it. my post is for people like me who are thinking on both apps and trying to decide which to get as they, this developer and his disciples, tout this to be as good or better than the other app while there are others who say each has its strengths and weaknesses. i am posting this for people who are trying to decide on ONE OR THE OTHER. the OTHER is definitely the best deal and all my OTHER APPS are incorporating GOZ. this says tons to me. now this developer and his disciples, of course claim this app to be just as good for way cheaper which is malarky and they claim the other guys are just good marketers. i have to agree with the majority that the other app is best when comparing the 2 and trying to decide on ONE OR THE OTHER. again i realize and respect that 3dc may have an awesome retopology tool but so does SILO and how old is that???
so in conclusion for anyone thinking of buying 3dc or z and can't decide...based on my research and my opinion you'd be much better off paying 'a little extra' and getting the pro tools. thanks for reading my opinion and i hope it helps someone else make the 'right' decision, especially in these hard economic times we are in. and saying that more apps are going free...to bring this up hexagon is free and i never heard it mentioned as a sculpting tool but there are actually sculpting tools in hexagon and it is completely 'FREE' as of now at Daz3d.com. if you google you can find a video of this guy comparing z to hex with sculpting tools which totally blew me away. the hex morphs looked about like the 3dc morphs. so if you want to 'give' this guy your money do it but if you want morphs as good just go on over to daz3d and download hexagon 2.5 for FREE and use their sculpting tools.
have a great weekend...
Hmm... You seem to be comparing apps based on Morphs :S . I also believe Zbrush is the app that you "can do everything in", while 3d-coat lacks a few things here and there. For me, Zbrush is better for a production environment and only in sculpting. 3d-coat has better and more features for painting, and for doodling and concepting characters is also faster and more flexible than zbrush. This based on personal experiencie with both programs. Not even mudbox has the same painting feature set than 3d-coat. Why I say it's faster for doodling and concepting? because it is a permanent dynamesh with no limitation of suvdivision levels. You can erase, reconstruct, paste, reduce or add geometry locally even if you are in the highest level of detail, no need to "erase subdivision levels" like in zbrush if suddenly you want to add an ear to your high poly sculpt, for example. You can get to amazing details with fewer polygons also, thanks to "liveclay" which is similar to sculptris, and it's the only program that you can keep working after heavy decimation, since liveclay doesn't care about geometry stretching or triangles. In zbrush you would have to do a dynamesh or retopo to keep adding detail after decimation, since subdividing a decimated mesh to add more detail would be impossible. 3d-coat is similar to sculptris but also with voxels and some amazing surface cleaning tools, which gives freedom when designing, in zbrush you eventually will need to make the descision to start adding subdiv levels and by doing so losing some sculpting features (like adding meshes), which for me is a limitation. This freedom 3d-coat has plus a complete retopology-painting pipeline makes it a very good software and totally worth it's price.
I defend 3d-coat in this case (even though I use zbrush a lot), because your comparison seems unfare. I've seen the development process in 3d-coat and it makes me sad that some people don't try it, honestly, because its a really useful program and has an aproach to sculpting that zbrush does not, which is more direct and quick.
Of course I'm not saying it's better than zbrush... zbrush alone with it's noisemakers and its trim brushes make it worth its price... All I'm saying is that both programs are worth their price and that 3d-coat is greatly under used. It's like Zbrush is extremely powerful, more than 3d-coat, but has that thing that you have to plan well what you are doing in a certain point cause there is a workflow disconnection (subdiv levels), which makes the "design" or real clay sculpting feeling away a little. What I always do is design in 3d coat, retopology, and then in zbrush I finish my mesh, specially if it is hardsurface, cause zbrush brushes are still waaay better in this.