CGTalk > Main Forums > News
To minimize the ads you see on this page create a CGTalk account and log in HERE
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 10-12-2012, 07:58 AM   #16
Veehoy
Newtek Doormat
 
Veehoy's Avatar
Vidar H
Norway
 
Join Date: Jun 2003
Posts: 327
Quote:
Originally Posted by TIMMYLYNN
that's one reason i've decided against this app. the competition has yet to charge an upgrade fee. that alone is reason for anyone considering this to go with the competitor in my opinion as all the apps that i use have implemented GoZ...

Sorry, but if you are under the impression that Pixologic's upgrade policies represents the norm that other companies aim for ( or should aim for) you' re WAY off. Most companies charge for whole version upgrades (like between 3 and 4, which is the case here).....and considering the development that has been done during the v3 cycle (LiveClay, amongst other things) a $60-$80 upgrade fee is NOT a lot of money....
__________________
"Go and boil your bottoms, you sons of a silly person!"

Last edited by Veehoy : 10-12-2012 at 02:05 PM.
 
Old 10-12-2012, 12:04 PM   #17
colkai
Out there somewhere...
 
colkai's Avatar
portfolio
 
Join Date: Oct 2002
Posts: 1,935
Agreed,
If one looks at how much is provided in the multiple point releases to 3D coat, to be honest, $60 for a full level upgrade is not, by any means, unreasonable.
__________________
Gentleshaw Wildlife Centre
 
Old 10-12-2012, 12:41 PM   #18
DutchDimension
Think different
 
DutchDimension's Avatar
portfolio
Dutch Dimension
DMP/Environment Artist
MPC
United Kingdom
 
Join Date: Sep 2009
Posts: 1,171
Quote:
Originally Posted by colkai
Agreed,
If one looks at how much is provided in the multiple point releases to 3D coat, to be honest, $60 for a full level upgrade is not, by any means, unreasonable.


That's still 60 times more expensive than ZBrush though.
__________________
"Even the Christmas vacation will be darkened by New Zealand scripts…"
~ J.R.R. Tolkien, The Letters of J.R.R. Tolkien, Letter 34
 
Old 10-12-2012, 02:22 PM   #19
ultramedia
Know-it-All
Simon Orsborn
Australia
 
Join Date: Feb 2004
Posts: 318
only if you ignore the "slight" difference in cost for the original purchase.
__________________
www.showmethatagain.com - Time saving techniques, tactics & training
 
Old 10-12-2012, 05:15 PM   #20
csutcliffe
Frequenter
 
csutcliffe's Avatar
portfolio
Colin Sutcliffe
Macclesfield, United Kingdom
 
Join Date: Jul 2003
Posts: 244
I'm zbrush through & through & 3dcoat just didn't feel right. Having said that I don't think you can question the price which would be good value for just the retopology tools by themselves!

What's the voxel sculpting performance like nowadays on a non cuda card - it was pretty lousy last time I checked but that was a couple of versions ago.
 
Old 10-12-2012, 07:22 PM   #21
philnolan3d
LightWaver / 3D-Coater
 
philnolan3d's Avatar
portfolio
Phil Nolan
Generalist
Philadelphia, USA
 
Join Date: Jul 2003
Posts: 1,394
Send a message via AIM to philnolan3d
Quote:
Originally Posted by csutcliffe
I'm zbrush through & through & 3dcoat just didn't feel right. Having said that I don't think you can question the price which would be good value for just the retopology tools by themselves!

What's the voxel sculpting performance like nowadays on a non cuda card - it was pretty lousy last time I checked but that was a couple of versions ago.


I'd say it's pretty good, especially considering all of the LiveClay tools that automatically keep the poly count low as you work. If you like you can even work entirely in Surface mode and work at a fairly low res all the time, only adding more polys where needed and using tools like the Decimation brush can keep it low as well. Of course stuff like that is only for extreme situations like working on an older laptop.
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later


Last edited by philnolan3d : 10-12-2012 at 10:30 PM.
 
Old 10-12-2012, 10:06 PM   #22
Buexe
Expert
 
Buexe's Avatar
portfolio
Jan Berger
Germany
 
Join Date: Apr 2003
Posts: 2,284
I have ha 3d coat since version 1 and paid for upgrades twice, so the total I spent on this is about 240 $ and I have been using it for years on different machines and they never bothered me with any license file crap. BTW, I tried the retoplogly tool in zbrush the other day and it just doesnt compare to 3d coat ( yet ).
__________________
Digital Characters R&D - Suntoucher Labs
 
Old 10-15-2012, 09:42 PM   #23
DavidFenner
New Member
portfolio
David Fenner
Smog
Santiago, Chile
 
Join Date: Jan 2011
Posts: 9
I find new versions of 3d-coat to be really satisfying, specially for design and concepts. It's simply the program that allows the most flexibility when sculpting, and it's very very forgiving, you can always go back, erase geometry, add more, without the subdivision limitations (like in zbrush that you can't add a mesh after it has subdiv levels). Zbrush is better for fine surface control (specially hard surface), and the deformation tools are amazing, but on pure designing, i prefer 3d-coat just because of how forgiving and flexible it is, then I export to zbrush only if I need to refine my sculpt.
__________________
David Fenner
CG artist

fennercg.com
 
Old 10-19-2012, 04:33 PM   #24
TIMMYLYNN
Veteran
TIMMYLYNN preecher
Nashville, US
 
Join Date: Apr 2005
Posts: 34
the competition is much better for approx 200 more

i realize most people posting on this thread are Avid supporters of 3dc and i am only posting my opinion after MUCH research into both apps. 3dc is only a couple hundred cheaper and the person who develops this really pushes that as a plus!!! but i've watched demo videos and actually used both apps to do morphs and the competitor is way more responsive to morphing and sculpting than this one. i even viewed a video where one the guy was 'attempting' to do a poser morph and it was 'not good' and he became obviously frustrated and ended the tutorial rather abruptly with 'well there you have it'...i was less than impressed to be nice about it. my post is for people like me who are thinking on both apps and trying to decide which to get as they, this developer and his disciples, tout this to be as good or better than the other app while there are others who say each has its strengths and weaknesses. i am posting this for people who are trying to decide on ONE OR THE OTHER. the OTHER is definitely the best deal and all my OTHER APPS are incorporating GOZ. this says tons to me. now this developer and his disciples, of course claim this app to be just as good for way cheaper which is malarky and they claim the other guys are just good marketers. i have to agree with the majority that the other app is best when comparing the 2 and trying to decide on ONE OR THE OTHER. again i realize and respect that 3dc may have an awesome retopology tool but so does SILO and how old is that???

so in conclusion for anyone thinking of buying 3dc or z and can't decide...based on my research and my opinion you'd be much better off paying 'a little extra' and getting the pro tools. thanks for reading my opinion and i hope it helps someone else make the 'right' decision, especially in these hard economic times we are in. and saying that more apps are going free...to bring this up hexagon is free and i never heard it mentioned as a sculpting tool but there are actually sculpting tools in hexagon and it is completely 'FREE' as of now at Daz3d.com. if you google you can find a video of this guy comparing z to hex with sculpting tools which totally blew me away. the hex morphs looked about like the 3dc morphs. so if you want to 'give' this guy your money do it but if you want morphs as good just go on over to daz3d and download hexagon 2.5 for FREE and use their sculpting tools.

have a great weekend...

Last edited by TIMMYLYNN : 10-19-2012 at 04:36 PM.
 
Old 10-19-2012, 05:03 PM   #25
philnolan3d
LightWaver / 3D-Coater
 
philnolan3d's Avatar
portfolio
Phil Nolan
Generalist
Philadelphia, USA
 
Join Date: Jul 2003
Posts: 1,394
Send a message via AIM to philnolan3d
I'd just suggest that anyone interested download the free trials of softwares and try them out for themselves.
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later

 
Old 10-20-2012, 02:22 PM   #26
DavidFenner
New Member
portfolio
David Fenner
Smog
Santiago, Chile
 
Join Date: Jan 2011
Posts: 9
Quote:
Originally Posted by TIMMYLYNN
i realize most people posting on this thread are Avid supporters of 3dc and i am only posting my opinion after MUCH research into both apps. 3dc is only a couple hundred cheaper and the person who develops this really pushes that as a plus!!! but i've watched demo videos and actually used both apps to do morphs and the competitor is way more responsive to morphing and sculpting than this one. i even viewed a video where one the guy was 'attempting' to do a poser morph and it was 'not good' and he became obviously frustrated and ended the tutorial rather abruptly with 'well there you have it'...i was less than impressed to be nice about it. my post is for people like me who are thinking on both apps and trying to decide which to get as they, this developer and his disciples, tout this to be as good or better than the other app while there are others who say each has its strengths and weaknesses. i am posting this for people who are trying to decide on ONE OR THE OTHER. the OTHER is definitely the best deal and all my OTHER APPS are incorporating GOZ. this says tons to me. now this developer and his disciples, of course claim this app to be just as good for way cheaper which is malarky and they claim the other guys are just good marketers. i have to agree with the majority that the other app is best when comparing the 2 and trying to decide on ONE OR THE OTHER. again i realize and respect that 3dc may have an awesome retopology tool but so does SILO and how old is that???

so in conclusion for anyone thinking of buying 3dc or z and can't decide...based on my research and my opinion you'd be much better off paying 'a little extra' and getting the pro tools. thanks for reading my opinion and i hope it helps someone else make the 'right' decision, especially in these hard economic times we are in. and saying that more apps are going free...to bring this up hexagon is free and i never heard it mentioned as a sculpting tool but there are actually sculpting tools in hexagon and it is completely 'FREE' as of now at Daz3d.com. if you google you can find a video of this guy comparing z to hex with sculpting tools which totally blew me away. the hex morphs looked about like the 3dc morphs. so if you want to 'give' this guy your money do it but if you want morphs as good just go on over to daz3d and download hexagon 2.5 for FREE and use their sculpting tools.

have a great weekend...



Hmm... You seem to be comparing apps based on Morphs :S . I also believe Zbrush is the app that you "can do everything in", while 3d-coat lacks a few things here and there. For me, Zbrush is better for a production environment and only in sculpting. 3d-coat has better and more features for painting, and for doodling and concepting characters is also faster and more flexible than zbrush. This based on personal experiencie with both programs. Not even mudbox has the same painting feature set than 3d-coat. Why I say it's faster for doodling and concepting? because it is a permanent dynamesh with no limitation of suvdivision levels. You can erase, reconstruct, paste, reduce or add geometry locally even if you are in the highest level of detail, no need to "erase subdivision levels" like in zbrush if suddenly you want to add an ear to your high poly sculpt, for example. You can get to amazing details with fewer polygons also, thanks to "liveclay" which is similar to sculptris, and it's the only program that you can keep working after heavy decimation, since liveclay doesn't care about geometry stretching or triangles. In zbrush you would have to do a dynamesh or retopo to keep adding detail after decimation, since subdividing a decimated mesh to add more detail would be impossible. 3d-coat is similar to sculptris but also with voxels and some amazing surface cleaning tools, which gives freedom when designing, in zbrush you eventually will need to make the descision to start adding subdiv levels and by doing so losing some sculpting features (like adding meshes), which for me is a limitation. This freedom 3d-coat has plus a complete retopology-painting pipeline makes it a very good software and totally worth it's price.
I defend 3d-coat in this case (even though I use zbrush a lot), because your comparison seems unfare. I've seen the development process in 3d-coat and it makes me sad that some people don't try it, honestly, because its a really useful program and has an aproach to sculpting that zbrush does not, which is more direct and quick.
Of course I'm not saying it's better than zbrush... zbrush alone with it's noisemakers and its trim brushes make it worth its price... All I'm saying is that both programs are worth their price and that 3d-coat is greatly under used. It's like Zbrush is extremely powerful, more than 3d-coat, but has that thing that you have to plan well what you are doing in a certain point cause there is a workflow disconnection (subdiv levels), which makes the "design" or real clay sculpting feeling away a little. What I always do is design in 3d coat, retopology, and then in zbrush I finish my mesh, specially if it is hardsurface, cause zbrush brushes are still waaay better in this.
__________________
David Fenner
CG artist

fennercg.com
 
Old 10-20-2012, 06:44 PM   #27
philnolan3d
LightWaver / 3D-Coater
 
philnolan3d's Avatar
portfolio
Phil Nolan
Generalist
Philadelphia, USA
 
Join Date: Jul 2003
Posts: 1,394
Send a message via AIM to philnolan3d
It's been a while since I looked at the others, especially mudbox since it doesn't work on my system for some reason. Can either of them paint color/normal/spec/emissive on low/med poly models, such as game models?
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later


Last edited by philnolan3d : 10-20-2012 at 06:50 PM.
 
Old 10-20-2012, 07:18 PM   #28
TrexGreg
Know-it-All
 
TrexGreg's Avatar
portfolio
Greg
Senior Generalist
Greece
 
Join Date: Apr 2002
Posts: 300
Quote:
Originally Posted by philnolan3d
It's been a while since I looked at the others, especially mudbox since it doesn't work on my system for some reason. Can either of them paint color/normal/spec/emissive on low/med poly models, such as game models?


Mudbox can paint color, specular, bump, normal, displacement, luminance and transparency textures on any geometry; low or high...
__________________
My Vimeo Videos
 
Old 10-20-2012, 08:05 PM   #29
philnolan3d
LightWaver / 3D-Coater
 
philnolan3d's Avatar
portfolio
Phil Nolan
Generalist
Philadelphia, USA
 
Join Date: Jul 2003
Posts: 1,394
Send a message via AIM to philnolan3d
OK so in that respect MB and 3DC are about the same.
__________________
~~Phil Nolan
3D Modeler & Texture Artist
www.philnolan3d.com
Sculpt first, Polygons later

 
Old 10-20-2012, 10:49 PM   #30
Phrenzy84
phunky Buddha
 
Phrenzy84's Avatar
portfolio
Andrew Browne
Modeler
London, United Kingdom
 
Join Date: Aug 2002
Posts: 1,012
Quote:
Originally Posted by philnolan3d
OK so in that respect MB and 3DC are about the same.


Can it do it across multiple UV tiles?

ie Head is 0,1, Chest 0,2....

Can you paint across those surfaces and save those separate maps? Im searching to know if this features exists and i can't find it.
__________________
Blog
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:41 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.