Pixar Renderman Pro Server 17 and Renderman Studio 4.0 released

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2012
this link was posted recently on the pixar forum:
http://graphics.pixar.com/library/R...ching/paper.pdf

A bit of info on some of the new tech under the hood.
 
  10 October 2012
Originally Posted by LuckyBug: I didn't use it for a while and I made a mistake, I was thinking about Renderman for Maya instead of Renderman Studio.
Last time I checked it was quite limited in comparison to PRMan, but either way I wont be looking back now with Arnold.


I think this confusion in what the different packages do is the idea behind Pixar wrapping it's various Renderman-For-Maya (RfM) packages into one package.

In Pixar's product line, Pro Server comes with a number of executables in order to render (prman), process textures (txmake) and compile shaders (shader) - plus a bunch of other commands for doing other various things, but those three are the main ones.

It contains no user-interface tools or plugins to integrate with any other piece of 3D software, if you want to use it with Maya (or any other 3d application) you either need something which exports RIB files (Liquid, AnimalMan or RfM-Pro) or write your own tool to export RIB. Most large studios have chosen in the past to write their own Maya-to-Renderman tools, although I expect that will change to Katana over the next few years.

In terms of the renderer however, there has never been a difference between the entry-level Renderman For Maya and the studio-level ProServer. They both use the same renderer, it's just what features you could use was limited by how the 3d application interfaced with the renderer.

RfM connected to the renderer directly via the Maya plugin - so you could only render locally, while RfM-Pro connected to the renderer via RIB files - which allowed you to render locally or to a farm.

The features that you couldn't use in previous versions of RfM however are fairly advanced features which aren't really for lighting artists and are more for technical directors, shader writers or coders.
 
  10 October 2012
Originally Posted by mustique: I'd buy into it, but I'd have to see and testdrive first.

Well, there's this :
"A student bundle consisting of both RenderMan Studio 4.0 and RenderMan Pro Server 17.0 is available for $200"
Probably the closest thing you'll find to a trial version.
__________________
www.huhustudios.com
hairDensity = 1/currentAge
 
  10 October 2012
Originally Posted by BillB: Well, there's this :
"A student bundle consisting of both RenderMan Studio 4.0 and RenderMan Pro Server 17.0 is available for $200"
Probably the closest thing you'll find to a trial version.


The Pixar people are very good about giving you a trial lic (assuming you're a studio and a serious sales proposition). They helped us immensely when we were trialling prman - unfortunately for them we decided to go with Arnold, but that's neither here nor there. Get in touch with a local reseller or Pixar directly.

cheers,
chrisg
 
  10 October 2012
Originally Posted by BillB: Well, there's this :
"A student bundle consisting of both RenderMan Studio 4.0 and RenderMan Pro Server 17.0 is available for $200"
Probably the closest thing you'll find to a trial version.


I'm not a student and no studio either, doing freelance work on project basis for ad agencies and other studios. RM is not suited for the type of work I do, but rather something I'd love to try for personal shortfilm projects. Oh well, maybe I should contact solidangle and ask if they will sell single nodelocked Arnold licences soon. That's where the puck seems heading to.
__________________
"Any intelligent fool can make things bigger, more complex & more violent..." Einstein
 
  10 October 2012
I keep hearing about Arnold and I'm always mystified by that simple site! Renderman has hooks into most major 3d apps, including my favorite Cinema 4d. I'd love to see Arnold have a compatible plug for C4D so I could compare.
 
  10 October 2012
Originally Posted by Venkman: I keep hearing about Arnold and I'm always mystified by that simple site! Renderman has hooks into most major 3d apps, including my favorite Cinema 4d. I'd love to see Arnold have a compatible plug for C4D so I could compare.


That would be about as big of an apples and oranges comparison that one could make, when it comes to renderers. What is it, specifically, that you would want to test out?
 
  10 October 2012
Originally Posted by bjoern: still behind the competition


In which regards?
 
  10 October 2012
Ive used both Renderman and Arnold and will keep using them both on different projects.both are great in different kind of works.like indirect lighting/raytracing in Arnold is way faster and easier than anything i've seen, but when it comes to Displacements,DOF,Motion blur,volumes,particles and those kind of things, still nothing can compete with Rman. I'm not a pro RSL writer kind of user but still Rman gives me stuffs for little/fast/one-man-band projects that i haven't found in other engines.
__________________
http://vimeo.com/72603827[/url]
 
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:02 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.