Mitsuba 0.4.0 released!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2012
Mitsuba 0.4.0 released!

Hi,

Mitsuba 0.4.0 was released yesterday. It looks like a lot of work has gone into this update.

It's worth noting the documentation that Wenzel has put together looks incredibly good. (Bottom of the post, 36MB PDF.)

http://www.mitsuba-renderer.org/devblog/?p=473
__________________
I dabble...
 
  10 October 2012
good to see progress of mitsuba,

some comment about it. when i read the feature i can just say i cant understand the whole thing. its too much technical, we are artist, not physician or mathematician. i dont care about the mlt method or bidirectional pt or another method, i just want my kitchen render well . i dont want too try all this method, i want you choose wich is best for us. a simple site with clear explanation, will make your renderer more popular.


by the way good work!
 
  10 October 2012
Originally Posted by regeneration2005: good to see progress of mitsuba,

some comment about it. when i read the feature i can just say i cant understand the whole thing. its too much technical, we are artist, not physician or mathematician. i dont care about the mlt method or bidirectional pt or another method, i just want my kitchen render well . i dont want too try all this method, i want you choose wich is best for us. a simple site with clear explanation, will make your renderer more popular.


by the way good work!


"Mitsuba is a research-oriented rendering system (...)" (from the website)
__________________
Hofer+Krol
 
  10 October 2012
Nice, look forward to seeing the improvements.
 
  10 October 2012


Well done, very very nice. Great documentation as well!
I know there is at least one program which did implement Mitsuba, but I can't remember which one it was.
Anyone?

Thanks


Als
__________________
"No Bucks, NO Buck Rogers!"

VFX rule no. 387
# Just redo it!

 
  10 October 2012
Blender has an exporter.....and there is one coming for Softimage as well.

But, any program that can export to OBJ or Collada is fine as well, materials and all.
 
  10 October 2012
Originally Posted by TwinSnakes: Blender has an exporter.....and there is one coming for Softimage as well.

But, any program that can export to OBJ or Collada is fine as well, materials and all.


But obj or collada cant export more advanced materials with sss, reflection/refractions, etc... right? How do you that?
 
  10 October 2012
Originally Posted by CHRiTTeR: But obj or collada cant export more advanced materials with sss, reflection/refractions, etc... right? How do you that?


Mitsuba allows you to override materials by name. So all you do is, in your 3D program, give your objects a material, and name that material something, lets say "sss_mat".

Then you define a Mitsuba material and designate the Mitsuba material to replace all instances of "sss_mat" from you 3D file with this Mitsuba material you've defined.
 
  10 October 2012
Originally Posted by TwinSnakes: Mitsuba allows you to override materials by name. So all you do is, in your 3D program, give your objects a material, and name that material something, lets say "sss_mat".

Then you define a Mitsuba material and designate the Mitsuba material to replace all instances of "sss_mat" from you 3D file with this Mitsuba material you've defined.


Hey, thanks for pointing that out!

Maybe ill try this renderer later.
Is it fast? or is it just a proof of concept?
 
  10 October 2012
Great job so far! I look forward to the updates. I may have to work this into my box of tools
 
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:51 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.