The Foundry and Luxology Merge

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Old 09 September 2012   #16
This is the best news i have heard all year
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Old 09 September 2012   #17
thefoundry is part of the carlyle group... i dont think they sell to ad...
http://www.carlyle.com/news-room/ne...ndry-advent-ven
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Old 09 September 2012   #18
It just means that now it's easier for Autodesk to "merge" them all in one go soon.
 
Old 09 September 2012   #19
Originally Posted by oglu: thefoundry is part of the carlyle group... i dont think they sell to ad...
http://www.carlyle.com/news-room/ne...ndry-advent-ven


But, frankly, that looks like an investment company deal.
Once a reasonable offer (and profit) arises they'd probably sell "in a heartbeat".
Not saying that they will, BTW
 
Old 09 September 2012   #20
Wow, this is big news!
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Old 09 September 2012   #21
I am just curious how this will change the way we work.

Foundry is still missing an animation package which Autodesk already owns the major players, so its not a complete pipeline yet (who really animates with modo on major vfx shots?)

I cant wait for Katana on windows though.
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Old 09 September 2012   #22
Originally Posted by MasonDoran: I am just curious how this will change the way we work.

Foundry is still missing an animation package which Autodesk already owns the major players, so its not a complete pipeline yet (who really animates with modo on major vfx shots?)

I cant wait for Katana on windows though.

601 introduced character animation and they have had node-based rigging for a while, their animation stuff is new but I feel within 1-2 version should be quiet solid....
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Old 09 September 2012   #23
Even longer for studios to integrate that :/
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Old 09 September 2012   #24
This is the kind of news that can shake up industry. Never a dull moment in this field...
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Old 09 September 2012   #25
It begins!
 
Old 09 September 2012   #26
To me seems the end for modo
 
Old 09 September 2012   #27
I absolutely love this merge. Hopefully this can give some serious competition to the maya dominance in movies... one can hope, hehe.
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Old 09 September 2012   #28
Originally Posted by Ciuccio: To me seems the end for modo


I would bet the exact opposite, and would say we will see the next release of Modo being completely insane and grabbing a huge chunk of market share very quickly.
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Old 09 September 2012   #29
Originally Posted by Kabab: 601 introduced character animation...


That's a bit of a stretch. I'd say it's rudimentary character animation capabilities at best. A good foundation, but they can't compete with Maya (or SI) on this.
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Old 09 September 2012   #30
Originally Posted by DutchDimension: That's a bit of a stretch. I'd say it's rudimentary character animation capabilities at best. A good foundation, but they can't compete with Maya (or SI) on this.

Oh of course not with a first release, but character animation is not some voodoo thing any more people know what is needed for a good system and they can study Maya / Soft etc.. So i don't think it will take them all that long to get it to a good place...
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