The LightWave 3D Group Welcomes Dominick Spina (formerly of nVidia) as V.P.

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Old 08 August 2012   #1
The LightWave 3D Group Welcomes Dominick Spina (formerly of nVidia) as V.P.

The LightWave 3D Group Welcomes Dominick Spina (formerly of NVIDIA) as V.P.
(Burbank, California--August 3, 2012) The LightWave 3D® Group, a division of NewTek, Inc., announced today Dominick Spina has joined the company as vice president of worldwide sales and marketing of the newly formed LightWave 3D Group. Spina will work closely with the LightWave 3D Group’s President Rob Powers to lead worldwide sales with strategic marketing and branding, the introduction of new products and technologies, and ongoing business and relationship development.

“The new LightWave 3D Group is elevating its global brand with new products, partnerships and development relationships that build on the tradition of innovation LightWave is known for,” explained Rob Powers, president, LightWave 3D Group. “Dominick’s knowledge of GPU development combined with years of experience in the digital media and film business make him the ideal person to lead the worldwide sales and marketing initiatives for the LightWave 3D Group.”

Prior to joining the LightWave 3D Group, Spina was senior technology product manager at NVIDIA Corporation; responsible for NVIDIA’s film studio relationships and the media and entertainment marketing and PR initiatives. He has established GPU rendering development projects at major studios around the world including ILM, Disney, Pixar, Dreamworks, Weta Digital and countless others. Spina has more than 25 years of experience in the high-technology industry with an emphasis on electronic product design, computer graphics, and software development. At Digital Domain, Spina oversaw the product development, sales and marketing of Nuke and managed studio software development. While at Digital Domain, he also established D2Software and introduced the Academy Award® winning Nuke compositing and effects software to the film community as a commercial product.

Dominick Spina holds a bachelor’s degree in Engineering from the University of Arizona and is a member of the Visual Effects Society Technology Committee and Hollywood Post Alliance.

“LightWave was the first commercial 3D application to introduce polygonal sub-d modeling, HDRI rendering, and the first 64-bit 3D software on the Windows platform,” said Dominick Spina, VP worldwide sales and marketing, LightWave 3D Group. “Rob and I have a unified vision for the LightWave 3D Group—to continue this tradition of innovation by providing 3D modeling, animation, and rendering solutions that help lead production studios well into the future. By working closely with individual artists we can continue to streamline workflows for LightWave 3D users with cost effective and powerful solutions,” explained Spina. “By building and nurturing an ecosystem for creativity and technology, we can help artists transform the way they visualize and realize their art.”

About LightWave
LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools. Tools that may cost extra in other professional 3D applications are part of the product package, including 999 free cross-platform render nodes, support for Windows and Mac UB 64 and 32-bit operating systems, free technical support and more. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave is responsible for more artists winning Emmy Awards than any other 3D application.

For more information about LightWave or the LightWave 3D Group, please visit: http://www.lightwave3d.com, Twitter, YouTube or connect with us on Facebook.


About NewTek
Benefiting producers and artists with cost-effective and groundbreaking technologies, NewTek is a worldwide leader in portable live production, video editing, 3D animation and special effects tools, including the TriCaster™ product line, 3Play™ and LightWave 3D®. NewTek has won numerous industry accolades, including two Emmy® Awards.

Clients include: “The X Factor,” ESPN X Games, New York Giants, NBA Development League, Fox News, BBC, NHL, Nickelodeon, CBS Radio, ESPN Radio, Fox Sports, MTV, TWiT.TV, USA TODAY, and National Aeronautics and Space Administration (NASA). NewTek products have been used in feature films and television shows, including “The Amazing Spider-Man,” “The Hunger Games,” “Avatar,” “The Adventures of Tintin,” “The Walking Dead,” “Fringe,” “CSI: Crime Scene Investigation,” and more.

NewTek is privately owned and based in San Antonio, Texas. For more information on NewTek please visit: http://www.newtek.com, Twitter, YouTube, Flickr or connect with us on Facebook.


• LightWave 3D is a registered trademark of NewTek.
• NewTek, TriCaster, 3Play and LightWave are trademarks of NewTek.
• All other products or brand names mentioned are trademarks or registered trademarks of their respective holders.
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Old 08 August 2012   #2
Awesome news. Congrats to Dominick!
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Old 08 August 2012   #3
good news ! Welcome Dominick
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Old 08 August 2012   #4
lightwave wasn't the first 64 bit app on the window platform, Softimage shipped a 64bit XSI a bir before (September vs October), and we all all sat back mesmerized at the Nextek spin.
 
Old 08 August 2012   #5
Originally Posted by luceric: lightwave wasn't the first 64 bit app on the window platform, Softimage shipped a 64bit XSI a bir before (September vs October), and we all all sat back mesmerized at the Nextek spin.

Lightwave3d was 64bit before XSI was XSI

http://www.windowsitpro.com/article...-raises-the-bar
 
Old 08 August 2012   #6
Nowhere in that article do I see that Lightwave was 64 bit. Running on an OS that is 64 bit doesnt mean the software has to be as well. Just saying.

Here is what I found on another source.
Quote: 2005 - LightWave 3D 8.5
Fifth free upgrade released 10-Oct-05

This new update adds GLSL compatibility to LightWave's Layout section and Multishift to its modelling tools along with plenty of bug fixes and implementations of feature requests.

On the 20-Oct-05, NewTek also released a 64-bit version for Windows XP Professional xp64 edition. This allows people with 64-bit Windows-based machines the chance to access more than 2GB ram. As of writing, this version does not exist for the Mac since OSX is not a completely 64-bit OS yet.


not quite the 1996 like you linked

Last edited by ambient-whisper : 08 August 2012 at 04:08 PM.
 
Old 08 August 2012   #7
This debate over which software was first to go 64 bit kind of reminds me of a long standing argument between several towns in the northeast all claiming to be the birthplace of the U.S. Navy.
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Last edited by webhead : 08 August 2012 at 04:49 PM.
 
Old 08 August 2012   #8
Originally Posted by webhead: This debate over which software was first to go 64 bit kind of reminds me of a long standing argument between the towns in the northeast over which town was the actual birthplace of the U.S. Navy.


Not sure of birthplace of Navy, but the first submarine was created in Connecticut!

I was also surprised to read LW was first 64bit. Did some research before LucEric posted and found Softimage was indeed first. Real close though!


9/26/05 - http://ir.avid.com/releasedetail.cfm?ReleaseID=357029
In addition to a broad range of new features, SOFTIMAGE|XSI v.5.0 includes the GATOR attribute transfer system for re-purposing properties and animation between models; native 64-bit support for XSI and mental ray® 3.4 software to create and render extremely complex scenes, and a new gigapolygon core that leverages multi-processor and multi-core platforms with a revolutionary memory management system.


10/20/05 - http://lightwiki.net/wiki/LightWave_History - v8.5
On the 20-Oct-05, NewTek also released a 64-bit version for Windows XP Professional xp64 edition.


Autodesk Maya 8.0 (August 2006) – First 64-bit release

2006 - Autodesk re-names the software “Autodesk 3ds Max.” and releases Autodesk 3ds Max 9. This is the first release to include both 32- and 64-bit builds of the software.
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Old 08 August 2012   #9
Originally Posted by ambient-whisper: Nowhere in that article do I see that Lightwave was 64 bit. Running on an OS that is 64 bit doesnt mean the software has to be as well. Just saying.

Here is what I found on another source.


not quite the 1996 like you linked


The native Lightwave3d version for Dec Alphas ran on Windows NT 4.0 not XP

There was FX32 for Alphas that would run a 32bit intel version through emulation if you needed non-Alpha plug-ins.
 
Old 08 August 2012   #10
Originally Posted by dwigfor: I was also surprised to read LW was first 64bit. Did some research before LucEric posted and found Softimage was indeed first. Real close though!


Just for the record
http://forums.cgsociety.org/showthread.php?t=240949
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Old 08 August 2012   #11
Originally Posted by Srek: Just for the record
http://forums.cgsociety.org/showthread.php?t=240949


We have a winner! Thanks for the info. You guys get gold star of the day!
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Old 08 August 2012   #12
it was close indeed.

I'm talking about actual *released* products of course, because announcements.. well you can announce anything at any time. XSI was actually ported to 64-bit for the Itanium first, two years earlier I think. We never shipped it.

XSI, and Softimage|3D, also ran on the DEC Alpha before 1998, which is a 64-bit CPU, but Windows was only 32-bit on it. Microsoft only ported Windows to 64-bit XP around 2002, and then released XP 64-bit for intel in 2003. There was no way to produce a 64-bit windows app before those.

I find the statement about being the first to offer "HDRI rendering" a little bit soft, as well.. it can mean what you want it to mean. You didn't need a "HDRI" button to do high dynamic range lighting and rendering it in Mental Ray in the 1990s, it was just there, and it was used in Riven and other older stuff.

p.s. I think I do remember Cinema 4D announcing a 64-bit release earlier that year.

Last edited by luceric : 08 August 2012 at 06:39 PM.
 
Old 08 August 2012   #13
Microsoft (Bill Gates) announced 64 bit version Windows on WinHEC2005 with showing LightWave 3D. I think LightWave 3D is the first 64 bit 3D application.. Check these links for the record.

http://structuretoobig.com/post/200...x64-Launch.aspx
http://www.itjungle.com/breaking/bn042505-story01.html
http://forums.cgsociety.org/archive...p/t-233988.html
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Old 08 August 2012   #14
Originally Posted by LW3D: Microsoft (Bill Gates) announced 64 bit version Windows on WinHEC2005 with showing LightWave 3D. I think LightWave 3D is the first 64 bit 3D application.. Check these links for the record.

http://structuretoobig.com/post/200...x64-Launch.aspx
http://www.itjungle.com/breaking/bn042505-story01.html
http://forums.cgsociety.org/archive...p/t-233988.html


Softimage 64-bit was ALSO demoed at WinHEC 2005, just not on stage.
http://forums.cgsociety.org/archive...p/t-234016.html
http://ir.avid.com/releasedetail.cfm?releaseid=357107

Lightwave didn't ship it until October, while Softimage shipped in September.

And btw Microsoft had announced the Softimage to 64-bit itanium version in 1997 http://www.microsoft.com/en-us/news...7/soft3dpr.aspx, although as I mentionned before we ended up not shipping it because XP itanium was really an unfinished platform that no one eventually cared for
 
Old 08 August 2012   #15
Im pretty sure Lightwave was released as a 64-bit windows application on DEC alpha machines many years earlier then 2005. But I could be wrong...
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