|02-14-2012, 09:03 AM||#1|
Los Angeles, USA
Join Date: Aug 2002
Diamant Modeling Tools Alpha 1.0 (Formally Diamant UV) release!
It has been a long time since there was an update to Diamant UV tools and I am pleased to finally announce the release of the Alpha version of Diamant Modeling Tools 1.0 for Maya 2011 and 2012 x64.
This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant Modeling Tool since it has evolved into so much more than just an automatic UV tool.
If you have or have not used Diamant UV in the past, you need to try this new version out! Every aspect has been vastly improved in terms of functionality, speed, and stability. I am very proud to finally get this version out to the public. It really has been years of my free time in the making.
Diamant Modeling Tool is a fully integrated Automatic UV mapper and Editor for Maya as well as a suite of Custom Modeling Tools made specifically for production use. It is currently used at some of the top video game studios in the world including Naughty Dog, Blizzard Entertainment, and various other Sony studios worldwide.
Specific features include:
Custom Selection Brushes for UV Edge and Ancor Marking
Automatic UV Mapping
Custom UV Editor with color distortion
Maya UV Editing Tools
Symmetrical Brush based Modeling Tools
Custom Retopology Tools
Mudbox/Zbrush style Brushes
Topology Point Transfer
More to come in the future!
Currently the proper website for this tool is not online so I have posted a temporary site with information on my main webpage. You can find the download link as well as movies which show off some of the features. More movies will be coming soon going into specific details per tool.
Please check out the help section as well. There is a ton of information which talks about workflows and usage. This will really help understand how to get the most out of the tool. Any questions please feel free to ask.
Currently there is only a Maya 2011 and 2012 x64 version for Windows. In the future I will provide 32 bit versions.
|02-14-2012, 09:14 AM||#2|
Barnsley, United Kingdom
This seems pretty awesome. First I have heard of this product. Anything that makes uv mapping easier is great. Some of the modelling and selection tools are ace also. Great job!
|02-14-2012, 09:30 AM||#3|
Join Date: Mar 2003
this is pure awesomeness!! lots of tools that were missing in maya, finally a quad draw and some good retopo tool, and the uv's editor is fantastic, it's like christmas for mays users..big plus is an real help file.
i'm going to test everything right away, my day is booked!!
Can't thank you enough for the effort!
thanks so much for leting us play with those life saving tools!
|02-14-2012, 10:04 AM||#5|
Lord of the postsportfolio
Character Development/Senior Character Modeler
Join Date: Jan 2003
Amazing dude, really good set of tools. The brushes are perfect to work faster.
|02-14-2012, 12:35 PM||#10|
Mohamed Aly Rabie
VFx/Game Modeler - Texture Artist
Join Date: Oct 2008
I watched the movies , and the Diamant Modeling Tools seems fantastic
I installed the version of Maya2012 ,but I got this Warning..any help!
// Warning: file: C:\Users\Rabie'sArt\Documents\maya\2012-x64\prefs\scriptEditorTemp\rd_modeling_tool_ui.mel line 2309: fopen: unable to open file "C:\Users\Rabie'sArt\Documents\maya\2012-x64\prefs\scriptEditorTemp\rd_modeling_tool_ui.mel \data\main.cfg" for mode "w". //
Mohamed Aly Rabie.
Available for Full Time or Freelance.
|02-14-2012, 01:11 PM||#12|
Join Date: Jul 2005
Works like charm.
Uv tools are great, but I really, really like the brush tool.
One thing though, it would be nice to have an option to use it without internet connection, since in studios very often, there's no internet on workstations.
Last edited by djorzgul : 02-14-2012 at 01:14 PM.
|02-14-2012, 01:26 PM||#13|
Join Date: Apr 2007
Sweet tools! Thank you very much for sharing them with the public.
Btw, where's the help section you are mentioning? Do you mean on the temp site or within the tools?
"Knowing is not enough, we must apply. Willing is not enough, we must do."-Bruce Lee
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