|02 February 2012|
The RealFlow RenderKit
This month we are delighted to announce the release of the latest patch for the current version of the RealFlow RenderKit: Version 2.5, which will be released at the end of the month and will be available for FREE for all RealFlow RenderKit license holders.
What IS the RealFlow RenderKit?
The RealFlow RenderKit (RFRK) is an invaluable toolkit which makes rendering RealFlow scenes faster and easier by:
Generating procedural geometry at rendertime*
Reducing storage and handling memory in an efficient way
Bypassing 3D platform restrictions for faster, easier rendering
So what’s new in version 2.5?
RFRK plugin for Cinema4D:
Cinema4D users will now be able to enjoy RFRK as part of their RF workflow/pipeline
Enhancements to the viewport:
This allows users to use the RenderKit with any renderer
RFRK Mesher visualization in the 3d viewport for Maya, 3DSMax, Houdini and Cinema4D:
Users can now fine-tune their meshes with a visual clue in the viewport, without having to hit render to see the final result
New method to compute mesh normals to reduce flickering issues:
Smoother results for slow and viscous fluids
Support for RenderMan volumetric primitives and RMS3.0 particler + BlobbyVolume rendertype primitive:
The original implementation of RFRK Cloud in RMS has been replaced using RenderMan volumetric primitives, which include motion blur!
RFRK Cloud in Mental Ray now with 3D Texture coordinates:
Users can now add an extra level of detail to the RFRK Cloud in Mental Ray
Ability to set environment variables in the sequence paths:
Moving RFRK files around in different OS systems is now easier than ever!
Great! So how do I get it?
If you already have a RenderKit, you will be able to download this latest patch directly from your customer gateway.
If you do not have a RenderKit license, remember it is available for FREE with every standard license purchase** and it is available to buy from just $200/€140.
You can purchase a RenderKit directly from us or via one of our approved resellers.
* NB C4D does not use procedurals
** Upgrades and rentals are not included
|02 February 2012|
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