Crysis fans create stunning screenshots

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  02 February 2009
Crysis fans create stunning screenshots

The screenshot examples below have been picked from various Crysis fan forums and were created in-game/in-engine using custom Time of Day (ToD) settings, textures, maps, mods and so on. But it's mainly ToD tweaking in the Sandbox 2 world editor that comes with the game.

Rest of the gallery screens, and links to image sources, in the following link:

http://www.incrysis.com/index.php?o...ask=view&id=768





Last edited by -SD- : 03 March 2009 at 10:46 AM.
 
  02 February 2009
WOW! Some of those shots are amazingly photo real.
 
  02 February 2009
Very nice work indeed, at least I would struggle to recreate these even if I used a raytracer.
 
  02 February 2009
wow.


Thats all I have to say.
 
  02 February 2009
...and in the Sandbox editor you can paint massive animated forests and plants IN REAL TIME.
Those stills doesnt make a fair judgement compared to the live in-game experience.

Now if only all 3d program had this...
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Last edited by Pixero : 02 February 2009 at 01:56 PM.
 
  02 February 2009
Kinda of makes you want to buy an expensive gaming PC, huh?



Great work.
 
  02 February 2009
It makes you want to kick 3D GFX developers apps...
 
  02 February 2009
very nice images.
The engine is really impressive!
 
  02 February 2009
I have always thought that realtime is the future of cg graphics where a small team can make a full fledged movie with minimal hit on resources , at least comparatively. Rendering is a pain in conventional 3d apps

Last edited by ubermensch76 : 02 February 2009 at 05:21 PM.
 
  02 February 2009
Originally Posted by Pixero: ...and in the Sandbox editor you can paint massive animated forests and plants IN REAL TIME.
Those stills doesnt make a fair judgement compared to the live in-game experience.

Now if only all 3d program had this...


... they would come with limitations.
 
  02 February 2009
By the looks of the new 3ds Max 2010 viewport stuff, Autodesk and mental ray are finally heading in the right direction but they are still many miles away from “Crysis real-time renders”
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  02 February 2009
Originally Posted by ubermensch76: I have always thought that realtime is the future of cg graphics where a small team can make a full fledged movie with minimal hit on resources , at least comparatively. Rendering is a pain in conventional 3d apps


I've always wanted a game engine like the CryEngine or Unreal 3 as an option to render to in my 3d apps. For my personal needs, I would be willing to trade the limitations of those engines for the speed at which they could render. It would be handy for some fun projects I have in mind.

I have no idea what would be involved in making that work, of course.
 
  02 February 2009
I've seen FAR better Crysis screenshots even than those ones.
 
  02 February 2009
Originally Posted by TheANIMAL: I've seen FAR better Crysis screenshots even than those ones.


do you have a link?
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