CGTalk > Techniques > Character Rigging
Login register
reply share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 08-17-2014, 03:08 AM   #1
New Member
cheesezheng's Avatar
Chongqing, China
Join Date: Aug 2014
Posts: 1
Smile Odd behavior with Maya's HIK rig

Hi~I'm new to Maya's HIK rig,and I'm planning to keyframe my animation with HIK for its seamless IK/FK sync.But the problem in the video troubled me a lot...

I did a simple z translation to the IK control of the hand,and what I'm expecting is some sort of linear trajectory motion like straight punch,but unlike the IK of a custom rig,HIK produced a series of wonky rotations in the elbow and wrist(look at the elbow control).I've tried to pin or lock the unnecessary rotation values in those controls,but none of those is working.

However,with the same z translation,Motionbuilder's HIK works just fine...

I don't know what problem is occurring in Maya's HIK system,and I can't find a solution either...It just made my animating process very annoying...May any pro explain the reason and get me a proper solution?THX~
reply share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:12 PM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.