skinweights vs overlapping uvs

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Old 08 August 2014   #1
skinweights vs overlapping uvs

Hey all

So, I'm making a character for a computergame, 2k map and different overlaying and mirrored Uvs (like eyebrows, lashes, hands, shoes etc) and I was wondering if there is some sort of script/plugin/workaround if I want to export/import or copy skinweights and keep the overlapping uvs? Or do I sipmly have to repaint weights everytime I need to change something or encounter a bug that forces me to detach and reskin the mesh?
 
Old 08 August 2014   #2
You could do a special uv set just for skinning purposes with non overlapping uvs...

Or get one of those skin exporters that export per vertex data into an xml or something like that.
 
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